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author | liamwhite <liamwhite@users.noreply.github.com> | 2024-02-09 17:49:25 +0100 |
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committer | GitHub <noreply@github.com> | 2024-02-09 17:49:25 +0100 |
commit | 7ec7ff0f303504950e4270e91076a33efd0ceb17 (patch) | |
tree | 1e8346f775550eefd491aa8280412d86000dd637 /src/common/android/id_cache.h | |
parent | Merge pull request #12927 from german77/cheat-pause (diff) | |
parent | android: Run OnEmulationStarted frontend callback in another thread (diff) | |
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Diffstat (limited to 'src/common/android/id_cache.h')
-rw-r--r-- | src/common/android/id_cache.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/common/android/id_cache.h b/src/common/android/id_cache.h new file mode 100644 index 000000000..47802f96c --- /dev/null +++ b/src/common/android/id_cache.h @@ -0,0 +1,88 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include <future> +#include <jni.h> + +#include "video_core/rasterizer_interface.h" + +namespace Common::Android { + +JNIEnv* GetEnvForThread(); + +/** + * Starts a new thread to run JNI. Intended to be used when you must run JNI from a fiber. + * @tparam T Typename of the return value for the work param + * @param work Lambda that runs JNI code. This function will take care of attaching this thread to + * the JVM + * @return The result from the work lambda param + */ +template <typename T = void> +T RunJNIOnFiber(const std::function<T(JNIEnv*)>& work) { + std::future<T> j_result = std::async(std::launch::async, [&] { + auto env = GetEnvForThread(); + return work(env); + }); + return j_result.get(); +} + +jclass GetNativeLibraryClass(); + +jclass GetDiskCacheProgressClass(); +jclass GetDiskCacheLoadCallbackStageClass(); +jclass GetGameDirClass(); +jmethodID GetGameDirConstructor(); +jmethodID GetDiskCacheLoadProgress(); + +jmethodID GetExitEmulationActivity(); +jmethodID GetOnEmulationStarted(); +jmethodID GetOnEmulationStopped(); +jmethodID GetOnProgramChanged(); + +jclass GetGameClass(); +jmethodID GetGameConstructor(); +jfieldID GetGameTitleField(); +jfieldID GetGamePathField(); +jfieldID GetGameProgramIdField(); +jfieldID GetGameDeveloperField(); +jfieldID GetGameVersionField(); +jfieldID GetGameIsHomebrewField(); + +jclass GetStringClass(); +jclass GetPairClass(); +jmethodID GetPairConstructor(); +jfieldID GetPairFirstField(); +jfieldID GetPairSecondField(); + +jclass GetOverlayControlDataClass(); +jmethodID GetOverlayControlDataConstructor(); +jfieldID GetOverlayControlDataIdField(); +jfieldID GetOverlayControlDataEnabledField(); +jfieldID GetOverlayControlDataLandscapePositionField(); +jfieldID GetOverlayControlDataPortraitPositionField(); +jfieldID GetOverlayControlDataFoldablePositionField(); + +jclass GetPatchClass(); +jmethodID GetPatchConstructor(); +jfieldID GetPatchEnabledField(); +jfieldID GetPatchNameField(); +jfieldID GetPatchVersionField(); +jfieldID GetPatchTypeField(); +jfieldID GetPatchProgramIdField(); +jfieldID GetPatchTitleIdField(); + +jclass GetDoubleClass(); +jmethodID GetDoubleConstructor(); +jfieldID GetDoubleValueField(); + +jclass GetIntegerClass(); +jmethodID GetIntegerConstructor(); +jfieldID GetIntegerValueField(); + +jclass GetBooleanClass(); +jmethodID GetBooleanConstructor(); +jfieldID GetBooleanValueField(); + +} // namespace Common::Android |