summaryrefslogtreecommitdiffstats
path: root/src/common/file_util.cpp
diff options
context:
space:
mode:
authorarchshift <admin@archshift.com>2014-09-21 00:11:38 +0200
committerarchshift <admin@archshift.com>2014-09-21 18:34:33 +0200
commit1966f7b0ad275e9ef8ea26de32b4fda8129e0998 (patch)
tree07e58711357cec5f368c4544c535b47c7751c678 /src/common/file_util.cpp
parentMerge pull request #70 from linkmauve/master (diff)
downloadyuzu-1966f7b0ad275e9ef8ea26de32b4fda8129e0998.tar
yuzu-1966f7b0ad275e9ef8ea26de32b4fda8129e0998.tar.gz
yuzu-1966f7b0ad275e9ef8ea26de32b4fda8129e0998.tar.bz2
yuzu-1966f7b0ad275e9ef8ea26de32b4fda8129e0998.tar.lz
yuzu-1966f7b0ad275e9ef8ea26de32b4fda8129e0998.tar.xz
yuzu-1966f7b0ad275e9ef8ea26de32b4fda8129e0998.tar.zst
yuzu-1966f7b0ad275e9ef8ea26de32b4fda8129e0998.zip
Diffstat (limited to 'src/common/file_util.cpp')
-rw-r--r--src/common/file_util.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index ecfccbd66..40cd32d96 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -672,6 +672,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+ paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
@@ -712,6 +713,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+ paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;