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authorliamwhite <liamwhite@users.noreply.github.com>2023-11-29 18:33:09 +0100
committerGitHub <noreply@github.com>2023-11-29 18:33:09 +0100
commit337e37f91dcc7d5b6a0a5da3f3196aa0f8df4143 (patch)
tree70d10b1f7919e6ed6709acab3259c69b038add6c /src/common/linux/gamemode.h
parentMerge pull request #11902 from ameerj/ssbo-align (diff)
parentcmake: move gamemode target include into its file (diff)
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Diffstat (limited to 'src/common/linux/gamemode.h')
-rw-r--r--src/common/linux/gamemode.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/common/linux/gamemode.h b/src/common/linux/gamemode.h
new file mode 100644
index 000000000..b80646ae2
--- /dev/null
+++ b/src/common/linux/gamemode.h
@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+namespace Common::Linux {
+
+/**
+ * Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StartGamemode();
+
+/**
+ * Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StopGamemode();
+
+/**
+ * Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ * @param state The new state the gamemode should have
+ */
+void SetGamemodeState(bool state);
+
+} // namespace Common::Linux