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author | bunnei <bunneidev@gmail.com> | 2021-11-17 03:52:11 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-11-17 03:52:11 +0100 |
commit | 71313509f75aeafe425e531824d1faa9e7c0a40b (patch) | |
tree | cb1df371d288677fcede6a3409eb079e0d278163 /src/common | |
parent | Merge pull request #7347 from lioncash/catch (diff) | |
parent | TextureCache: Fix Automatic Anisotropic. (diff) | |
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Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/math_util.h | 4 | ||||
-rw-r--r-- | src/common/settings.cpp | 53 | ||||
-rw-r--r-- | src/common/settings.h | 59 |
3 files changed, 111 insertions, 5 deletions
diff --git a/src/common/math_util.h b/src/common/math_util.h index 4c38d8040..510c4e56d 100644 --- a/src/common/math_util.h +++ b/src/common/math_util.h @@ -48,8 +48,8 @@ struct Rectangle { } [[nodiscard]] Rectangle<T> Scale(const float s) const { - return Rectangle{left, top, static_cast<T>(left + GetWidth() * s), - static_cast<T>(top + GetHeight() * s)}; + return Rectangle{left, top, static_cast<T>(static_cast<float>(left + GetWidth()) * s), + static_cast<T>(static_cast<float>(top + GetHeight()) * s)}; } }; diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 9dd5e3efb..3bcaa072f 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -47,7 +47,9 @@ void LogSettings() { log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); - log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); + log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); + log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue()); + log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue()); log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); @@ -105,6 +107,55 @@ float Volume() { return values.volume.GetValue() / 100.0f; } +void UpdateRescalingInfo() { + const auto setup = values.resolution_setup.GetValue(); + auto& info = values.resolution_info; + info.downscale = false; + switch (setup) { + case ResolutionSetup::Res1_2X: + info.up_scale = 1; + info.down_shift = 1; + info.downscale = true; + break; + case ResolutionSetup::Res3_4X: + info.up_scale = 3; + info.down_shift = 2; + info.downscale = true; + break; + case ResolutionSetup::Res1X: + info.up_scale = 1; + info.down_shift = 0; + break; + case ResolutionSetup::Res2X: + info.up_scale = 2; + info.down_shift = 0; + break; + case ResolutionSetup::Res3X: + info.up_scale = 3; + info.down_shift = 0; + break; + case ResolutionSetup::Res4X: + info.up_scale = 4; + info.down_shift = 0; + break; + case ResolutionSetup::Res5X: + info.up_scale = 5; + info.down_shift = 0; + break; + case ResolutionSetup::Res6X: + info.up_scale = 6; + info.down_shift = 0; + break; + default: + UNREACHABLE(); + info.up_scale = 1; + info.down_shift = 0; + } + info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift); + info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale; + info.active = info.up_scale != 1 || info.down_shift != 0; +} + void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { diff --git a/src/common/settings.h b/src/common/settings.h index 9ff4cf85d..42f8b4a7d 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -52,6 +52,56 @@ enum class NvdecEmulation : u32 { GPU = 2, }; +enum class ResolutionSetup : u32 { + Res1_2X = 0, + Res3_4X = 1, + Res1X = 2, + Res2X = 3, + Res3X = 4, + Res4X = 5, + Res5X = 6, + Res6X = 7, +}; + +enum class ScalingFilter : u32 { + NearestNeighbor = 0, + Bilinear = 1, + Bicubic = 2, + Gaussian = 3, + ScaleForce = 4, + Fsr = 5, + LastFilter = Fsr, +}; + +enum class AntiAliasing : u32 { + None = 0, + Fxaa = 1, + LastAA = Fxaa, +}; + +struct ResolutionScalingInfo { + u32 up_scale{1}; + u32 down_shift{0}; + f32 up_factor{1.0f}; + f32 down_factor{1.0f}; + bool active{}; + bool downscale{}; + + s32 ScaleUp(s32 value) const { + if (value == 0) { + return 0; + } + return std::max((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1); + } + + u32 ScaleUp(u32 value) const { + if (value == 0U) { + return 0U; + } + return std::max((value * up_scale) >> down_shift, 1U); + } +}; + /** The BasicSetting class is a simple resource manager. It defines a label and default value * alongside the actual value of the setting for simpler and less-error prone use with frontend * configurations. Setting a default value and label is required, though subclasses may deviate from @@ -451,7 +501,10 @@ struct Values { "disable_shader_loop_safety_checks"}; Setting<int> vulkan_device{0, "vulkan_device"}; - Setting<u16> resolution_factor{1, "resolution_factor"}; + ResolutionScalingInfo resolution_info{}; + Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; + Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; + Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. RangedSetting<FullscreenMode> fullscreen_mode{ @@ -462,7 +515,7 @@ struct Values { #endif FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; - RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"}; + RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; Setting<bool> use_speed_limit{true, "use_speed_limit"}; RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; @@ -595,6 +648,8 @@ std::string GetTimeZoneString(); void LogSettings(); +void UpdateRescalingInfo(); + // Restore the global state of all applicable settings in the Values struct void RestoreGlobalState(bool is_powered_on); |