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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-19 03:01:46 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-19 06:14:25 +0200
commit396a8d91a4423d9c793eeff0798d544613647511 (patch)
treee0203961233db1ffcbbca2e15154d71d142c5822 /src/core/file_sys/archive_savedata.cpp
parentTweak formatting settings (diff)
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Diffstat (limited to 'src/core/file_sys/archive_savedata.cpp')
-rw-r--r--src/core/file_sys/archive_savedata.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/core/file_sys/archive_savedata.cpp b/src/core/file_sys/archive_savedata.cpp
index 9a264091f..860f2fca8 100644
--- a/src/core/file_sys/archive_savedata.cpp
+++ b/src/core/file_sys/archive_savedata.cpp
@@ -48,11 +48,10 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const P
std::string concrete_mount_point =
GetSaveDataPath(mount_point, Kernel::g_current_process->codeset->program_id);
if (!FileUtil::Exists(concrete_mount_point)) {
- // When a SaveData archive is created for the first time, it is not yet formatted
- // and the save file/directory structure expected by the game has not yet been initialized.
+ // When a SaveData archive is created for the first time, it is not yet formatted and the
+ // save file/directory structure expected by the game has not yet been initialized.
// Returning the NotFormatted error code will signal the game to provision the SaveData
- // archive
- // with the files and folders that it expects.
+ // archive with the files and folders that it expects.
return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
ErrorSummary::InvalidState, ErrorLevel::Status);
}