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author | Subv <subv2112@gmail.com> | 2015-01-04 02:46:05 +0100 |
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committer | Subv <subv2112@gmail.com> | 2015-01-04 02:46:05 +0100 |
commit | 71a063f45cba961ee07730f4ab79f2bcc3ff9b5b (patch) | |
tree | 3c134bc71fd404b33a6d6fcaed743457d7fb7e66 /src/core/file_sys/archive_savedata.cpp | |
parent | SaveDataCheck: Move the files to nand/title (diff) | |
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Diffstat (limited to 'src/core/file_sys/archive_savedata.cpp')
-rw-r--r-- | src/core/file_sys/archive_savedata.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/core/file_sys/archive_savedata.cpp b/src/core/file_sys/archive_savedata.cpp index 280d4ff5d..f189692fa 100644 --- a/src/core/file_sys/archive_savedata.cpp +++ b/src/core/file_sys/archive_savedata.cpp @@ -9,6 +9,7 @@ #include "core/file_sys/archive_savedata.h" #include "core/file_sys/disk_archive.h" +#include "core/hle/service/fs/archive.h" #include "core/settings.h" //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -16,14 +17,24 @@ namespace FileSys { +static std::string GetSaveDataContainerPath(const std::string& mount_point) { + return Common::StringFromFormat("%sNintendo 3DS/%32x/%32x/title/", mount_point.c_str(), ID0, ID1); +} + +static std::string GetSaveDataPath(const std::string& mount_point, u64 program_id) { + u32 high = program_id >> 32; + u32 low = program_id & 0xFFFFFFFF; + return Common::StringFromFormat("%s%08x/%08x/data/00000001/", mount_point.c_str(), high, low); +} + Archive_SaveData::Archive_SaveData(const std::string& mount_point) - : DiskArchive(mount_point) { + : DiskArchive(GetSaveDataContainerPath(mount_point)) { LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str()); } ResultCode Archive_SaveData::Open(const Path& path) { if (concrete_mount_point.empty()) - concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP; + concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id); if (!FileUtil::Exists(concrete_mount_point)) { // When a SaveData archive is created for the first time, it is not yet formatted // and the save file/directory structure expected by the game has not yet been initialized. |