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author | bunnei <bunneidev@gmail.com> | 2021-01-21 07:39:01 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-21 07:39:01 +0100 |
commit | a1335d3d5142f47602e54a51d09ed16d22164271 (patch) | |
tree | 91e3d396895e1d915cbaef7a7151d119b43a646e /src/core/frontend/input.h | |
parent | Merge pull request #5361 from ReinUsesLisp/vk-shader-comment (diff) | |
parent | Always initialize keyboard input (diff) | |
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Diffstat (limited to 'src/core/frontend/input.h')
-rw-r--r-- | src/core/frontend/input.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index de51a754e..f014dfea3 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common using MotionDevice = InputDevice<MotionStatus>; /** - * A touch status is an object that returns a tuple of two floats and a bool. The floats are - * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. + * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool. + * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is + * pressed. */ -using TouchStatus = std::tuple<float, float, bool>; +using TouchStatus = std::array<std::tuple<float, float, bool>, 16>; /** * A touch device is an input device that returns a touch status object |