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authorbunnei <bunneidev@gmail.com>2016-12-23 23:35:35 +0100
committerGitHub <noreply@github.com>2016-12-23 23:35:35 +0100
commit51dd13b8a00f833b5bde88569d5a814c35d13a21 (patch)
treea38fa78e0a70e730f53fae3696dad13d4f34ac26 /src/core/frontend/key_map.cpp
parentMerge pull request #2370 from wwylele/where-is-my-shared-font (diff)
parentcore: Move emu_window and key_map into core (diff)
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Diffstat (limited to 'src/core/frontend/key_map.cpp')
-rw-r--r--src/core/frontend/key_map.cpp152
1 files changed, 152 insertions, 0 deletions
diff --git a/src/core/frontend/key_map.cpp b/src/core/frontend/key_map.cpp
new file mode 100644
index 000000000..15f0e079c
--- /dev/null
+++ b/src/core/frontend/key_map.cpp
@@ -0,0 +1,152 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <map>
+#include "core/frontend/emu_window.h"
+#include "core/frontend/key_map.h"
+
+namespace KeyMap {
+
+// TODO (wwylele): currently we treat c-stick as four direction buttons
+// and map it directly to EmuWindow::ButtonPressed.
+// It should go the analog input way like circle pad does.
+const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
+ Service::HID::PAD_A,
+ Service::HID::PAD_B,
+ Service::HID::PAD_X,
+ Service::HID::PAD_Y,
+ Service::HID::PAD_L,
+ Service::HID::PAD_R,
+ Service::HID::PAD_ZL,
+ Service::HID::PAD_ZR,
+ Service::HID::PAD_START,
+ Service::HID::PAD_SELECT,
+ Service::HID::PAD_NONE,
+ Service::HID::PAD_UP,
+ Service::HID::PAD_DOWN,
+ Service::HID::PAD_LEFT,
+ Service::HID::PAD_RIGHT,
+ Service::HID::PAD_C_UP,
+ Service::HID::PAD_C_DOWN,
+ Service::HID::PAD_C_LEFT,
+ Service::HID::PAD_C_RIGHT,
+
+ IndirectTarget::CirclePadUp,
+ IndirectTarget::CirclePadDown,
+ IndirectTarget::CirclePadLeft,
+ IndirectTarget::CirclePadRight,
+ IndirectTarget::CirclePadModifier,
+}};
+
+static std::map<HostDeviceKey, KeyTarget> key_map;
+static int next_device_id = 0;
+
+static bool circle_pad_up = false;
+static bool circle_pad_down = false;
+static bool circle_pad_left = false;
+static bool circle_pad_right = false;
+static bool circle_pad_modifier = false;
+
+static void UpdateCirclePad(EmuWindow& emu_window) {
+ constexpr float SQRT_HALF = 0.707106781f;
+ int x = 0, y = 0;
+
+ if (circle_pad_right)
+ ++x;
+ if (circle_pad_left)
+ --x;
+ if (circle_pad_up)
+ ++y;
+ if (circle_pad_down)
+ --y;
+
+ float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
+ emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
+ y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
+}
+
+int NewDeviceId() {
+ return next_device_id++;
+}
+
+void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
+ key_map[key] = target;
+}
+
+void ClearKeyMapping(int device_id) {
+ auto iter = key_map.begin();
+ while (iter != key_map.end()) {
+ if (iter->first.device_id == device_id)
+ key_map.erase(iter++);
+ else
+ ++iter;
+ }
+}
+
+void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
+ auto target = key_map.find(key);
+ if (target == key_map.end())
+ return;
+
+ if (target->second.direct) {
+ emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
+ } else {
+ switch (target->second.target.indirect_target) {
+ case IndirectTarget::CirclePadUp:
+ circle_pad_up = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadDown:
+ circle_pad_down = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadLeft:
+ circle_pad_left = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadRight:
+ circle_pad_right = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadModifier:
+ circle_pad_modifier = true;
+ UpdateCirclePad(emu_window);
+ break;
+ }
+ }
+}
+
+void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
+ auto target = key_map.find(key);
+ if (target == key_map.end())
+ return;
+
+ if (target->second.direct) {
+ emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
+ } else {
+ switch (target->second.target.indirect_target) {
+ case IndirectTarget::CirclePadUp:
+ circle_pad_up = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadDown:
+ circle_pad_down = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadLeft:
+ circle_pad_left = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadRight:
+ circle_pad_right = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadModifier:
+ circle_pad_modifier = false;
+ UpdateCirclePad(emu_window);
+ break;
+ }
+ }
+}
+}