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author | bunnei <bunneidev@gmail.com> | 2023-02-27 07:18:25 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-27 07:18:25 +0100 |
commit | 2b4ba9032920c408527985a493467063cf405a2e (patch) | |
tree | 0be3e8dfec5f9df92c38e3bba7b632751ad57379 /src/core/hid/emulated_controller.cpp | |
parent | Merge pull request #9849 from ameerj/async-astc (diff) | |
parent | Revert "yuzu: config: Remove player 8 and 9 from config file" (diff) | |
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Diffstat (limited to 'src/core/hid/emulated_controller.cpp')
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 78 |
1 files changed, 12 insertions, 66 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 9f0ceca49..a29c9a6f8 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -82,12 +82,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde } void EmulatedController::ReloadFromSettings() { - if (npad_id_type == NpadIdType::Other) { - ReloadDebugPadFromSettings(); - return; - } - - const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); + const auto player_index = NpadIdTypeToIndex(npad_id_type); const auto& player = Settings::values.players.GetValue()[player_index]; for (std::size_t index = 0; index < player.buttons.size(); ++index) { @@ -116,21 +111,13 @@ void EmulatedController::ReloadFromSettings() { ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); - SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); - original_npad_type = npad_type; - - // Player 1 shares config with handheld. Disable controller when handheld is selected - if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) { - Disconnect(); - ReloadInput(); - return; - } - - // Handheld shares config with player 1. Disable controller when handheld isn't selected - if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) { - Disconnect(); - ReloadInput(); - return; + // Other or debug controller should always be a pro controller + if (npad_id_type != NpadIdType::Other) { + SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); + original_npad_type = npad_type; + } else { + SetNpadStyleIndex(NpadStyleIndex::ProController); + original_npad_type = npad_type; } Disconnect(); @@ -141,33 +128,6 @@ void EmulatedController::ReloadFromSettings() { ReloadInput(); } -void EmulatedController::ReloadDebugPadFromSettings() { - for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) { - button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]); - } - for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) { - stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]); - } - for (std::size_t index = 0; index < motion_params.size(); ++index) { - motion_params[index] = {}; - } - - controller.color_values = {}; - controller.colors_state.fullkey = {}; - controller.colors_state.left = {}; - controller.colors_state.right = {}; - ring_params[0] = {}; - SetNpadStyleIndex(NpadStyleIndex::ProController); - original_npad_type = npad_type; - - Disconnect(); - if (Settings::values.debug_pad_enabled) { - Connect(); - } - - ReloadInput(); -} - void EmulatedController::LoadDevices() { // TODO(german77): Use more buttons to detect the correct device const auto left_joycon = button_params[Settings::NativeButton::DRight]; @@ -600,23 +560,9 @@ bool EmulatedController::IsConfiguring() const { } void EmulatedController::SaveCurrentConfig() { - // Other can't alter the config from here - if (npad_id_type == NpadIdType::Other) { - return; - } - - const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); + const auto player_index = NpadIdTypeToIndex(npad_id_type); auto& player = Settings::values.players.GetValue()[player_index]; - - // Only save the connected status when handheld is connected - if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) { - player.connected = is_connected; - } - - if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) { - player.connected = is_connected; - } - + player.connected = is_connected; player.controller_type = MapNPadToSettingsType(npad_type); for (std::size_t index = 0; index < player.buttons.size(); ++index) { player.buttons[index] = button_params[index].Serialize(); @@ -1206,7 +1152,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v if (!output_devices[device_index]) { return false; } - const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); + const auto player_index = NpadIdTypeToIndex(npad_id_type); const auto& player = Settings::values.players.GetValue()[player_index]; const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; @@ -1232,7 +1178,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v } bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { - const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); + const auto player_index = NpadIdTypeToIndex(npad_id_type); const auto& player = Settings::values.players.GetValue()[player_index]; if (!player.vibration_enabled) { |