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authorbunnei <bunneidev@gmail.com>2016-12-16 01:01:48 +0100
committerbunnei <bunneidev@gmail.com>2016-12-22 05:29:13 +0100
commit232ef55c1a13552e5ba8b72d61d1d072f5851598 (patch)
tree729ee82ded58202888a2c27bdc3beec6ab926768 /src/core/hle/hle.cpp
parentfile_util: Remove unused paths. (diff)
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Diffstat (limited to 'src/core/hle/hle.cpp')
-rw-r--r--src/core/hle/hle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp
index 41b772163..d73d98a70 100644
--- a/src/core/hle/hle.cpp
+++ b/src/core/hle/hle.cpp
@@ -26,9 +26,9 @@ void Reschedule(const char* reason) {
// routines. This simulates that time by artificially advancing the number of CPU "ticks".
// The value was chosen empirically, it seems to work well enough for everything tested, but
// is likely not ideal. We should find a more accurate way to simulate timing with HLE.
- Core::g_app_core->AddTicks(4000);
+ Core::AppCore().AddTicks(4000);
- Core::g_app_core->PrepareReschedule();
+ Core::AppCore().PrepareReschedule();
reschedule = true;
}