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author | Liam <byteslice@airmail.cc> | 2022-10-05 02:15:40 +0200 |
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committer | Liam <byteslice@airmail.cc> | 2023-02-05 04:37:43 +0100 |
commit | 92eb091ddb9dfd96e59a75937e185079a63626e3 (patch) | |
tree | be79f36453a4735088d9230e02f426792077eeb4 /src/core/hle/kernel/svc/svc_port.cpp | |
parent | Merge pull request #9720 from SoRadGaming/discordPresenceUpdate (diff) | |
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Diffstat (limited to 'src/core/hle/kernel/svc/svc_port.cpp')
-rw-r--r-- | src/core/hle/kernel/svc/svc_port.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/core/hle/kernel/svc/svc_port.cpp b/src/core/hle/kernel/svc/svc_port.cpp new file mode 100644 index 000000000..cdfe0dd16 --- /dev/null +++ b/src/core/hle/kernel/svc/svc_port.cpp @@ -0,0 +1,71 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/scope_exit.h" +#include "core/core.h" +#include "core/hle/kernel/k_client_port.h" +#include "core/hle/kernel/k_client_session.h" +#include "core/hle/kernel/k_port.h" +#include "core/hle/kernel/k_process.h" +#include "core/hle/kernel/svc.h" + +namespace Kernel::Svc { + +/// Connect to an OS service given the port name, returns the handle to the port to out +Result ConnectToNamedPort(Core::System& system, Handle* out, VAddr port_name_address) { + auto& memory = system.Memory(); + if (!memory.IsValidVirtualAddress(port_name_address)) { + LOG_ERROR(Kernel_SVC, + "Port Name Address is not a valid virtual address, port_name_address=0x{:016X}", + port_name_address); + return ResultNotFound; + } + + static constexpr std::size_t PortNameMaxLength = 11; + // Read 1 char beyond the max allowed port name to detect names that are too long. + const std::string port_name = memory.ReadCString(port_name_address, PortNameMaxLength + 1); + if (port_name.size() > PortNameMaxLength) { + LOG_ERROR(Kernel_SVC, "Port name is too long, expected {} but got {}", PortNameMaxLength, + port_name.size()); + return ResultOutOfRange; + } + + LOG_TRACE(Kernel_SVC, "called port_name={}", port_name); + + // Get the current handle table. + auto& kernel = system.Kernel(); + auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); + + // Find the client port. + auto port = kernel.CreateNamedServicePort(port_name); + if (!port) { + LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name); + return ResultNotFound; + } + + // Reserve a handle for the port. + // NOTE: Nintendo really does write directly to the output handle here. + R_TRY(handle_table.Reserve(out)); + auto handle_guard = SCOPE_GUARD({ handle_table.Unreserve(*out); }); + + // Create a session. + KClientSession* session{}; + R_TRY(port->CreateSession(std::addressof(session))); + + kernel.RegisterNamedServiceHandler(port_name, &port->GetParent()->GetServerPort()); + + // Register the session in the table, close the extra reference. + handle_table.Register(*out, session); + session->Close(); + + // We succeeded. + handle_guard.Cancel(); + return ResultSuccess; +} + +Result ConnectToNamedPort32(Core::System& system, Handle* out_handle, u32 port_name_address) { + + return ConnectToNamedPort(system, out_handle, port_name_address); +} + +} // namespace Kernel::Svc |