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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-30 00:45:30 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-30 01:16:46 +0200
commit64ecf81a3cf6d6e0a4e4e915e1da2f0bcf2f1cb4 (patch)
treef34182d882d614273dd709f0029039743bc58c21 /src/core/hle/kernel/wait_object.h
parentKernel: Removed HandleTable::GetWaitObject (diff)
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Diffstat (limited to 'src/core/hle/kernel/wait_object.h')
-rw-r--r--src/core/hle/kernel/wait_object.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/core/hle/kernel/wait_object.h b/src/core/hle/kernel/wait_object.h
new file mode 100644
index 000000000..861578186
--- /dev/null
+++ b/src/core/hle/kernel/wait_object.h
@@ -0,0 +1,67 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+#include <boost/smart_ptr/intrusive_ptr.hpp>
+#include "common/common_types.h"
+#include "core/hle/kernel/kernel.h"
+
+namespace Kernel {
+
+class Thread;
+
+/// Class that represents a Kernel object that a thread can be waiting on
+class WaitObject : public Object {
+public:
+ /**
+ * Check if the specified thread should wait until the object is available
+ * @param thread The thread about which we're deciding.
+ * @return True if the current thread should wait due to this object being unavailable
+ */
+ virtual bool ShouldWait(Thread* thread) const = 0;
+
+ /// Acquire/lock the object for the specified thread if it is available
+ virtual void Acquire(Thread* thread) = 0;
+
+ /**
+ * Add a thread to wait on this object
+ * @param thread Pointer to thread to add
+ */
+ virtual void AddWaitingThread(SharedPtr<Thread> thread);
+
+ /**
+ * Removes a thread from waiting on this object (e.g. if it was resumed already)
+ * @param thread Pointer to thread to remove
+ */
+ virtual void RemoveWaitingThread(Thread* thread);
+
+ /**
+ * Wake up all threads waiting on this object that can be awoken, in priority order,
+ * and set the synchronization result and output of the thread.
+ */
+ virtual void WakeupAllWaitingThreads();
+
+ /// Obtains the highest priority thread that is ready to run from this object's waiting list.
+ SharedPtr<Thread> GetHighestPriorityReadyThread();
+
+ /// Get a const reference to the waiting threads list for debug use
+ const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
+
+private:
+ /// Threads waiting for this object to become available
+ std::vector<SharedPtr<Thread>> waiting_threads;
+};
+
+// Specialization of DynamicObjectCast for WaitObjects
+template <>
+inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
+ if (object != nullptr && object->IsWaitable()) {
+ return boost::static_pointer_cast<WaitObject>(std::move(object));
+ }
+ return nullptr;
+}
+
+} // namespace Kernel