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authorDavid Marcec <dmarcecguzman@gmail.com>2018-08-11 08:47:33 +0200
committerDavid Marcec <dmarcecguzman@gmail.com>2018-08-11 08:47:33 +0200
commit82fa0bcea7c0231742716f7c79255eb107d4a933 (patch)
tree9c5837bac4b580d60315f840d1a80ae49a6a143b /src/core/hle/service/acc/profile_manager.cpp
parentRebase with dynarmic master (diff)
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Diffstat (limited to 'src/core/hle/service/acc/profile_manager.cpp')
-rw-r--r--src/core/hle/service/acc/profile_manager.cpp52
1 files changed, 28 insertions, 24 deletions
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
index 8e7d7194c..fda796966 100644
--- a/src/core/hle/service/acc/profile_manager.cpp
+++ b/src/core/hle/service/acc/profile_manager.cpp
@@ -1,3 +1,7 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
#include "core/settings.h"
#include "profile_manager.h"
@@ -15,14 +19,14 @@ ProfileManager::ProfileManager() {
size_t ProfileManager::AddToProfiles(const ProfileInfo& user) {
if (user_count >= MAX_USERS) {
- return -1;
+ return std::numeric_limits<size_t>::max();
}
profiles[user_count] = std::move(user);
return user_count++;
}
bool ProfileManager::RemoveProfileAtIdx(size_t index) {
- if (index >= MAX_USERS || index < 0 || index >= user_count)
+ if (index >= MAX_USERS || index >= user_count)
return false;
profiles[index] = ProfileInfo{};
if (index < user_count - 1)
@@ -33,13 +37,13 @@ bool ProfileManager::RemoveProfileAtIdx(size_t index) {
}
ResultCode ProfileManager::AddUser(ProfileInfo user) {
- if (AddToProfiles(user) == -1) {
+ if (AddToProfiles(user) == std::numeric_limits<size_t>::max()) {
return ERROR_TOO_MANY_USERS;
}
return RESULT_SUCCESS;
}
-ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20> username) {
+ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) {
if (user_count == MAX_USERS)
return ERROR_TOO_MANY_USERS;
if (!uuid)
@@ -64,67 +68,67 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::string username) {
std::copy_n(username.begin(), username_output.size(), username_output.begin());
else
std::copy(username.begin(), username.end(), username_output.begin());
- return CreateNewUser(uuid, std::move(username_output));
+ return CreateNewUser(uuid, username_output);
}
-size_t ProfileManager::GetUserIndex(UUID uuid) {
+size_t ProfileManager::GetUserIndex(const UUID& uuid) const {
if (!uuid)
- return -1;
+ return std::numeric_limits<size_t>::max();
for (unsigned i = 0; i < user_count; i++)
if (profiles[i].user_uuid == uuid)
return i;
- return -1;
+ return std::numeric_limits<size_t>::max();
}
-size_t ProfileManager::GetUserIndex(ProfileInfo user) {
+size_t ProfileManager::GetUserIndex(ProfileInfo user) const {
return GetUserIndex(user.user_uuid);
}
-bool ProfileManager::GetProfileBase(size_t index, ProfileBase& profile) {
+bool ProfileManager::GetProfileBase(size_t index, ProfileBase& profile) const {
if (index >= MAX_USERS) {
profile.Invalidate();
return false;
}
- auto prof_info = profiles[index];
+ const auto& prof_info = profiles[index];
profile.user_uuid = prof_info.user_uuid;
profile.username = prof_info.username;
profile.timestamp = prof_info.creation_time;
return true;
}
-bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) {
+bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
auto idx = GetUserIndex(uuid);
return GetProfileBase(idx, profile);
}
-bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) {
+bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const {
return GetProfileBase(user.user_uuid, profile);
}
-size_t ProfileManager::GetUserCount() {
+size_t ProfileManager::GetUserCount() const {
return user_count;
}
-bool ProfileManager::UserExists(UUID uuid) {
- return (GetUserIndex(uuid) != -1);
+bool ProfileManager::UserExists(UUID uuid) const {
+ return (GetUserIndex(uuid) != std::numeric_limits<size_t>::max());
}
void ProfileManager::OpenUser(UUID uuid) {
auto idx = GetUserIndex(uuid);
- if (idx == -1)
+ if (idx == std::numeric_limits<size_t>::max())
return;
profiles[idx].is_open = true;
- last_openned_user = uuid;
+ last_opened_user = uuid;
}
void ProfileManager::CloseUser(UUID uuid) {
auto idx = GetUserIndex(uuid);
- if (idx == -1)
+ if (idx == std::numeric_limits<size_t>::max())
return;
profiles[idx].is_open = false;
}
-std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() {
+std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
std::array<UUID, MAX_USERS> output;
for (unsigned i = 0; i < user_count; i++) {
output[i] = profiles[i].user_uuid;
@@ -132,7 +136,7 @@ std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() {
return output;
}
-std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() {
+std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
std::array<UUID, MAX_USERS> output;
unsigned user_idx = 0;
for (unsigned i = 0; i < user_count; i++) {
@@ -143,8 +147,8 @@ std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() {
return output;
}
-const UUID& ProfileManager::GetLastOpennedUser() {
- return last_openned_user;
+UUID ProfileManager::GetLastOpenedUser() const {
+ return last_opened_user;
}
bool ProfileManager::GetProfileBaseAndData(size_t index, ProfileBase& profile,
@@ -166,7 +170,7 @@ bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profil
return GetProfileBaseAndData(user.user_uuid, profile, data);
}
-bool ProfileManager::CanSystemRegisterUser() {
+bool ProfileManager::CanSystemRegisterUser() const {
return false; // TODO(ogniK): Games shouldn't have
// access to user registration, when we
// emulate qlaunch. Update this to dynamically change.