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author | Subv <subv2112@gmail.com> | 2014-12-21 22:36:18 +0100 |
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committer | Subv <subv2112@gmail.com> | 2014-12-21 22:41:06 +0100 |
commit | 6115f013a9df6faf66c9799ab25ecb106182b8c2 (patch) | |
tree | 657e9b7ff1830ffc1568c46da4a89debf1e21933 /src/core/hle/service/cfg_u.cpp | |
parent | CFGU: Some changes (diff) | |
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Diffstat (limited to 'src/core/hle/service/cfg_u.cpp')
-rw-r--r-- | src/core/hle/service/cfg_u.cpp | 474 |
1 files changed, 0 insertions, 474 deletions
diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp deleted file mode 100644 index b97181cbd..000000000 --- a/src/core/hle/service/cfg_u.cpp +++ /dev/null @@ -1,474 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/file_util.h" -#include "common/log.h" -#include "common/make_unique.h" -#include "common/string_util.h" -#include "core/file_sys/archive_systemsavedata.h" -#include "core/hle/hle.h" -#include "core/hle/service/cfg_u.h" - -//////////////////////////////////////////////////////////////////////////////////////////////////// -// Namespace CFG_U - -namespace CFG_U { - -enum SystemModel { - NINTENDO_3DS = 0, - NINTENDO_3DS_XL = 1, - NEW_NINTENDO_3DS = 2, - NINTENDO_2DS = 3, - NEW_NINTENDO_3DS_XL = 4 -}; - -enum SystemLanguage { - LANGUAGE_JP = 0, - LANGUAGE_EN = 1, - LANGUAGE_FR = 2, - LANGUAGE_DE = 3, - LANGUAGE_IT = 4, - LANGUAGE_ES = 5, - LANGUAGE_ZH = 6, - LANGUAGE_KO = 7, - LANGUAGE_NL = 8, - LANGUAGE_PT = 9, - LANGUAGE_RU = 10 -}; - -struct UsernameBlock { - char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary - u32 zero; - u32 ng_word; -}; -static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C"); - -struct ConsoleModelInfo { - u8 model; ///< The console model (3DS, 2DS, etc) - u8 unknown[3]; ///< Unknown data -}; -static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); - -struct ConsoleCountryInfo { - u8 unknown[3]; ///< Unknown data - u8 country_code; ///< The country code of the console -}; -static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); - -static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data; -static const u64 CFG_SAVE_ID = 0x00010017; -static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; -static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 }; -static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; -static const char CONSOLE_USERNAME[0x14] = "CITRA"; -/// This will be initialized in the Interface constructor, and will be used when creating the block -static UsernameBlock CONSOLE_USERNAME_BLOCK; -/// TODO(Subv): Find out what this actually is -static const u8 SOUND_OUTPUT_MODE = 2; -static const u8 UNITED_STATES_COUNTRY_ID = 49; -/// TODO(Subv): Find what the other bytes are -static const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID }; - -static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; -static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { }; - -/** - * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, - * for example Nintendo Zone - * Thanks Normmatt for providing this information - */ -static const std::array<float, 8> STEREO_CAMERA_SETTINGS = { - 62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, - 10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f -}; - -static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes"); -static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes"); -static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte"); -static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte"); - -// TODO(Link Mauve): use a constexpr once MSVC starts supporting it. -#define C(code) ((code)[0] | ((code)[1] << 8)) - -static const std::array<u16, 187> country_codes = { - 0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7 - C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15 - C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23 - C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31 - C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39 - C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47 - C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55 - 0, 0, 0, 0, 0, 0, 0, 0, // 56-63 - C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71 - C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79 - C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87 - C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95 - C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103 - C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111 - C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119 - C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127 - C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135 - C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143 - C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151 - C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159 - C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167 - C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175 - C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183 - C("SM"), C("VA"), C("BM") // 184-186 -}; - -#undef C - -/** - * CFG_User::GetCountryCodeString service function - * Inputs: - * 1 : Country Code ID - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * 2 : Country's 2-char string - */ -static void GetCountryCodeString(Service::Interface* self) { - u32* cmd_buffer = Kernel::GetCommandBuffer(); - u32 country_code_id = cmd_buffer[1]; - - if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) { - LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id); - cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw; - return; - } - - cmd_buffer[1] = 0; - cmd_buffer[2] = country_codes[country_code_id]; -} - -/** - * CFG_User::GetCountryCodeID service function - * Inputs: - * 1 : Country Code 2-char string - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * 2 : Country Code ID - */ -static void GetCountryCodeID(Service::Interface* self) { - u32* cmd_buffer = Kernel::GetCommandBuffer(); - u16 country_code = cmd_buffer[1]; - u16 country_code_id = 0; - - // The following algorithm will fail if the first country code isn't 0. - _dbg_assert_(Service_CFG, country_codes[0] == 0); - - for (size_t id = 0; id < country_codes.size(); ++id) { - if (country_codes[id] == country_code) { - country_code_id = id; - break; - } - } - - if (0 == country_code_id) { - LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8); - cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw; - cmd_buffer[2] = 0xFFFF; - return; - } - - cmd_buffer[1] = 0; - cmd_buffer[2] = country_code_id; -} - -/// Block header in the config savedata file -struct SaveConfigBlockEntry { - u32 block_id; ///< The id of the current block - u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself - u16 size; ///< The size of the block - u16 flags; ///< The flags of the block, possibly used for access control -}; - -/// The maximum number of block entries that can exist in the config file -static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479; - -/** - * The header of the config savedata file, - * contains information about the blocks in the file - */ -struct SaveFileConfig { - u16 total_entries; ///< The total number of set entries in the config file - u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware - SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware - u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware -}; - -/** - * Reads a block with the specified id and flag from the Config savegame buffer - * and writes the output to output. - * The input size must match exactly the size of the requested block - * TODO(Subv): This should actually be in some file common to the CFG process - * @param block_id The id of the block we want to read - * @param size The size of the block we want to read - * @param flag The requested block must have this flag set - * @param output A pointer where we will write the read data - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) { - // Read the header - SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); - - auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries), - [&](const SaveConfigBlockEntry& entry) { - return entry.block_id == block_id && entry.size == size && (entry.flags & flag); - }); - - if (itr == std::end(config->block_entries)) { - LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag); - return ResultCode(-1); // TODO(Subv): Find the correct error code - } - - // The data is located in the block header itself if the size is less than 4 bytes - if (itr->size <= 4) - memcpy(output, &itr->offset_or_data, itr->size); - else - memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size); - - return RESULT_SUCCESS; -} - -/** - * Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory. - * The config savegame file in the filesystem is not updated. - * TODO(Subv): This should actually be in some file common to the CFG process - * @param block_id The id of the block we want to create - * @param size The size of the block we want to create - * @param flag The flags of the new block - * @param data A pointer containing the data we will write to the new block - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) { - SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); - if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES) - return ResultCode(-1); // TODO(Subv): Find the right error code - - // Insert the block header with offset 0 for now - config->block_entries[config->total_entries] = { block_id, 0, size, flags }; - if (size > 4) { - s32 total_entries = config->total_entries - 1; - u32 offset = config->data_entries_offset; - // Perform a search to locate the next offset for the new data - // use the offset and size of the previous block to determine the new position - while (total_entries >= 0) { - // Ignore the blocks that don't have a separate data offset - if (config->block_entries[total_entries].size > 4) { - offset = config->block_entries[total_entries].offset_or_data + - config->block_entries[total_entries].size; - break; - } - - --total_entries; - } - - config->block_entries[config->total_entries].offset_or_data = offset; - - // Write the data at the new offset - memcpy(&cfg_config_file_buffer[offset], data, size); - } else { - // The offset_or_data field in the header contains the data itself if it's 4 bytes or less - memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size); - } - - ++config->total_entries; - return RESULT_SUCCESS; -} - -/** - * Deletes the config savegame file from the filesystem, the buffer in memory is not affected - * TODO(Subv): This should actually be in some file common to the CFG process - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode DeleteConfigNANDSaveFile() { - FileSys::Path path("config"); - if (cfg_system_save_data->DeleteFile(path)) - return RESULT_SUCCESS; - return ResultCode(-1); // TODO(Subv): Find the right error code -} - -/** - * Writes the config savegame memory buffer to the config savegame file in the filesystem - * TODO(Subv): This should actually be in some file common to the CFG process - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode UpdateConfigNANDSavegame() { - FileSys::Mode mode = {}; - mode.write_flag = 1; - mode.create_flag = 1; - FileSys::Path path("config"); - auto file = cfg_system_save_data->OpenFile(path, mode); - _assert_msg_(Service_CFG, file != nullptr, "could not open file"); - file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data()); - return RESULT_SUCCESS; -} - -/** - * Re-creates the config savegame file in memory and the filesystem with the default blocks - * TODO(Subv): This should actually be in some file common to the CFG process - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode FormatConfig() { - ResultCode res = DeleteConfigNANDSaveFile(); - if (!res.IsSuccess()) - return res; - // Delete the old data - std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0); - // Create the header - SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); - // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value - config->data_entries_offset = 0x455C; - // Insert the default blocks - res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, - reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data())); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, - reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID)); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, - reinterpret_cast<const u8*>(&CONSOLE_MODEL)); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, - reinterpret_cast<const u8*>(&COUNTRY_INFO)); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, - reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK)); - if (!res.IsSuccess()) - return res; - // Save the buffer to the file - res = UpdateConfigNANDSavegame(); - if (!res.IsSuccess()) - return res; - return RESULT_SUCCESS; -} - -/** - * CFG_User::GetConfigInfoBlk2 service function - * Inputs: - * 1 : Size - * 2 : Block ID - * 3 : Descriptor for the output buffer - * 4 : Output buffer pointer - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - */ -static void GetConfigInfoBlk2(Service::Interface* self) { - u32* cmd_buffer = Kernel::GetCommandBuffer(); - u32 size = cmd_buffer[1]; - u32 block_id = cmd_buffer[2]; - u8* data_pointer = Memory::GetPointer(cmd_buffer[4]); - - if (data_pointer == nullptr) { - cmd_buffer[1] = -1; // TODO(Subv): Find the right error code - return; - } - - cmd_buffer[1] = GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw; -} - -/** - * CFG_User::GetSystemModel service function - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * 2 : Model of the console - */ -static void GetSystemModel(Service::Interface* self) { - u32* cmd_buffer = Kernel::GetCommandBuffer(); - u32 data; - - // TODO(Subv): Find out the correct error codes - cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8, - reinterpret_cast<u8*>(&data)).raw; - cmd_buffer[2] = data & 0xFF; -} - -/** - * CFG_User::GetModelNintendo2DS service function - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * 2 : 0 if the system is a Nintendo 2DS, 1 otherwise - */ -static void GetModelNintendo2DS(Service::Interface* self) { - u32* cmd_buffer = Kernel::GetCommandBuffer(); - u32 data; - - // TODO(Subv): Find out the correct error codes - cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8, - reinterpret_cast<u8*>(&data)).raw; - - u8 model = data & 0xFF; - if (model == NINTENDO_2DS) - cmd_buffer[2] = 0; - else - cmd_buffer[2] = 1; -} - -const Interface::FunctionInfo FunctionTable[] = { - {0x00010082, GetConfigInfoBlk2, "GetConfigInfoBlk2"}, - {0x00020000, nullptr, "SecureInfoGetRegion"}, - {0x00030000, nullptr, "GenHashConsoleUnique"}, - {0x00040000, nullptr, "GetRegionCanadaUSA"}, - {0x00050000, GetSystemModel, "GetSystemModel"}, - {0x00060000, GetModelNintendo2DS, "GetModelNintendo2DS"}, - {0x00070040, nullptr, "unknown"}, - {0x00080080, nullptr, "unknown"}, - {0x00090040, GetCountryCodeString, "GetCountryCodeString"}, - {0x000A0040, GetCountryCodeID, "GetCountryCodeID"}, -}; -//////////////////////////////////////////////////////////////////////////////////////////////////// -// Interface class - -Interface::Interface() { - Register(FunctionTable, ARRAY_SIZE(FunctionTable)); - // TODO(Subv): In the future we should use the FS service to query this archive, - // currently it is not possible because you can only have one open archive of the same type at any time - std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX); - cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory, - CFG_SAVE_ID); - if (!cfg_system_save_data->Initialize()) { - LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service"); - return; - } - - // TODO(Subv): All this code should be moved to cfg:i, - // it's only here because we do not currently emulate the lower level code that uses that service - // Try to open the file in read-only mode to check its existence - FileSys::Mode mode = {}; - mode.read_flag = 1; - FileSys::Path path("config"); - auto file = cfg_system_save_data->OpenFile(path, mode); - - // Load the config if it already exists - if (file != nullptr) { - file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data()); - return; - } - - // Initialize the Username block - // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals - CONSOLE_USERNAME_BLOCK.ng_word = 0; - CONSOLE_USERNAME_BLOCK.zero = 0; - // Copy string to buffer and pad with zeros at the end - auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14); - std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size, - std::end(CONSOLE_USERNAME_BLOCK.username), 0); - FormatConfig(); -} - -Interface::~Interface() { -} - -} // namespace |