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author | bunnei <bunneidev@gmail.com> | 2017-10-13 23:56:42 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2017-10-13 23:56:42 +0200 |
commit | d62750c46d41df776f87eaf8a19d5800b1be5dec (patch) | |
tree | 259838d03d1952be0c876b0b04aedaf5c17b067f /src/core/hle/service/gsp_gpu.cpp | |
parent | Remove more 3DS-specific code. (diff) | |
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Diffstat (limited to 'src/core/hle/service/gsp_gpu.cpp')
-rw-r--r-- | src/core/hle/service/gsp_gpu.cpp | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp index 757011e26..8f29e04a5 100644 --- a/src/core/hle/service/gsp_gpu.cpp +++ b/src/core/hle/service/gsp_gpu.cpp @@ -7,21 +7,5 @@ namespace Service { namespace GSP { -/** - * Signals that the specified interrupt type has occurred to userland code - * @param interrupt_id ID of interrupt that is being signalled - * @todo This should probably take a thread_id parameter and only signal this thread? - * @todo This probably does not belong in the GSP module, instead move to video_core - */ -void SignalInterrupt(InterruptId interrupt_id) { - UNIMPLEMENTED(); -} - -GSP_GPU::GSP_GPU() { -} - -GSP_GPU::~GSP_GPU() { -} - } // namespace GSP } // namespace Service |