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author | bunnei <bunneidev@gmail.com> | 2019-12-22 23:49:51 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2020-01-04 19:48:29 +0100 |
commit | 78f977c980e125e92b86261335447d0a254f18ee (patch) | |
tree | eca0bcfdcabe32dd737fc545b1ce42395cdad2fc /src/core/hle/service/time/tick_based_steady_clock_core.cpp | |
parent | core: Initialize several structs that make use of Common::UUID. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/time/tick_based_steady_clock_core.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/core/hle/service/time/tick_based_steady_clock_core.cpp b/src/core/hle/service/time/tick_based_steady_clock_core.cpp new file mode 100644 index 000000000..c77b98189 --- /dev/null +++ b/src/core/hle/service/time/tick_based_steady_clock_core.cpp @@ -0,0 +1,24 @@ +// Copyright 2020 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" +#include "core/hle/service/time/tick_based_steady_clock_core.h" + +namespace Service::Time::Clock { + +SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) { + const TimeSpanType ticks_time_span{TimeSpanType::FromTicks( + Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()), + Core::Timing::CNTFREQ)}; + + return {ticks_time_span.ToSeconds(), GetClockSourceId()}; +} + +TimeSpanType TickBasedSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) { + return TimeSpanType::FromSeconds(GetTimePoint(system).time_point); +} + +} // namespace Service::Time::Clock |