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authorSubv <subv2112@gmail.com>2016-12-08 16:34:53 +0100
committerSubv <subv2112@gmail.com>2016-12-09 18:23:09 +0100
commit17b29d8865ea4d96c18f7e1671bd6d0f01eab95f (patch)
tree20137ff3eed145ae36db64ccf4b54cf37384c82c /src/core/hle/svc.cpp
parentUse boost remove_erase_if instead of the erase-remove idiom (diff)
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Diffstat (limited to 'src/core/hle/svc.cpp')
-rw-r--r--src/core/hle/svc.cpp105
1 files changed, 45 insertions, 60 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index c06df84b3..14da09883 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -41,6 +41,9 @@ const ResultCode ERR_PORT_NAME_TOO_LONG(ErrorDescription(30), ErrorModule::OS,
ErrorSummary::InvalidArgument,
ErrorLevel::Usage); // 0xE0E0181E
+const ResultCode ERR_SYNC_TIMEOUT(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged, ErrorLevel::Info);
+
const ResultCode ERR_MISALIGNED_ADDRESS{// 0xE0E01BF1
ErrorDescription::MisalignedAddress, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage};
@@ -257,11 +260,8 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
if (object->ShouldWait()) {
- if (nano_seconds == 0) {
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
- }
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
@@ -273,9 +273,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in its wait objects.
// Otherwise we retain the default value of timeout.
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
+ return ERR_SYNC_TIMEOUT;
}
object->Acquire();
@@ -286,8 +284,6 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
s64 nano_seconds) {
- bool wait_thread = !wait_all;
- int handle_index = 0;
Kernel::Thread* thread = Kernel::GetCurrentThread();
// Check if 'handles' is invalid
@@ -305,7 +301,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
ErrorSummary::InvalidArgument, ErrorLevel::Usage);
using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>;
-
std::vector<ObjectPtr> objects(handle_count);
for (int i = 0; i < handle_count; ++i) {
@@ -320,100 +315,90 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
// It will be repopulated later in the wait_all = false case.
thread->wait_objects_index.clear();
- if (!wait_all) {
- // Find the first object that is acquireable in the provided list of objects
- auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
+ if (wait_all) {
+ bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
return !object->ShouldWait();
});
-
- if (itr != objects.end()) {
- // We found a ready object, acquire it and set the result value
- ObjectPtr object = *itr;
- object->Acquire();
- *out = std::distance(objects.begin(), itr);
+ if (all_available) {
+ // We can acquire all objects right now, do so.
+ for (auto object : objects)
+ object->Acquire();
+ // Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
return RESULT_SUCCESS;
}
- // No objects were ready to be acquired, prepare to suspend the thread.
+ // Not all objects were available right now, prepare to suspend the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
- if (nano_seconds == 0) {
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
- }
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
// Put the thread to sleep
thread->status = THREADSTATUS_WAIT_SYNCH;
- // Clear the thread's waitlist, we won't use it for wait_all = false
- thread->wait_objects.clear();
-
// Add the thread to each of the objects' waiting threads.
- for (size_t i = 0; i < objects.size(); ++i) {
- ObjectPtr object = objects[i];
- // Set the index of this object in the mapping of Objects -> index for this thread.
- thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
+ for (auto& object : objects) {
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
}
- // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
+ // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
+ thread->wait_objects = std::move(objects);
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
- // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
- // Otherwise we retain the default value of timeout, and -1 in the out parameter
- thread->wait_set_output = true;
+ // This value gets set to -1 by default in this case, it is not modified after this.
*out = -1;
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
+ return ERR_SYNC_TIMEOUT;
} else {
- bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
+ // Find the first object that is acquirable in the provided list of objects
+ auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
return !object->ShouldWait();
});
- if (all_available) {
- // We can acquire all objects right now, do so.
- for (auto object : objects)
- object->Acquire();
- // Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
+
+ if (itr != objects.end()) {
+ // We found a ready object, acquire it and set the result value
+ Kernel::WaitObject* object = itr->get();
+ object->Acquire();
+ *out = std::distance(objects.begin(), itr);
return RESULT_SUCCESS;
}
- // Not all objects were available right now, prepare to suspend the thread.
+ // No objects were ready to be acquired, prepare to suspend the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
- if (nano_seconds == 0) {
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
- }
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
// Put the thread to sleep
thread->status = THREADSTATUS_WAIT_SYNCH;
- // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
- thread->wait_objects = objects;
+ // Clear the thread's waitlist, we won't use it for wait_all = false
+ thread->wait_objects.clear();
// Add the thread to each of the objects' waiting threads.
- for (auto object : objects) {
+ for (size_t i = 0; i < objects.size(); ++i) {
+ Kernel::WaitObject* object = objects[i].get();
+ // Set the index of this object in the mapping of Objects -> index for this thread.
+ thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
}
+ // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
+
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
- // This value gets set to -1 by default in this case, it is not modified after this.
- *out = -1;
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
+ // Otherwise we retain the default value of timeout, and -1 in the out parameter
+ thread->wait_set_output = true;
+ *out = -1;
+ return ERR_SYNC_TIMEOUT;
}
}