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authorSebastian Valle <subv2112@gmail.com>2017-09-30 21:46:06 +0200
committerGitHub <noreply@github.com>2017-09-30 21:46:06 +0200
commit5ba48c161053fa8cd05c443cb94d4f66fede4d15 (patch)
tree8728152f1726aeb775c2bba2ecc60bc67354e083 /src/core/hle
parentServices/UDS: Handle the rest of the connection sequence. (#2963) (diff)
parentMoved down_count to CoreTiming (diff)
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Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/svc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index fefd50805..6be5db13f 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -1039,7 +1039,7 @@ static void SleepThread(s64 nanoseconds) {
static s64 GetSystemTick() {
s64 result = CoreTiming::GetTicks();
// Advance time to defeat dumb games (like Cubic Ninja) that busy-wait for the frame to end.
- Core::CPU().AddTicks(150); // Measured time between two calls on a 9.2 o3DS with Ninjhax 1.1b
+ CoreTiming::AddTicks(150); // Measured time between two calls on a 9.2 o3DS with Ninjhax 1.1b
return result;
}