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author | Sebastian Valle <subv2112@gmail.com> | 2017-09-30 21:46:06 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-30 21:46:06 +0200 |
commit | 5ba48c161053fa8cd05c443cb94d4f66fede4d15 (patch) | |
tree | 8728152f1726aeb775c2bba2ecc60bc67354e083 /src/core/hle | |
parent | Services/UDS: Handle the rest of the connection sequence. (#2963) (diff) | |
parent | Moved down_count to CoreTiming (diff) | |
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Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/svc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index fefd50805..6be5db13f 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -1039,7 +1039,7 @@ static void SleepThread(s64 nanoseconds) { static s64 GetSystemTick() { s64 result = CoreTiming::GetTicks(); // Advance time to defeat dumb games (like Cubic Ninja) that busy-wait for the frame to end. - Core::CPU().AddTicks(150); // Measured time between two calls on a 9.2 o3DS with Ninjhax 1.1b + CoreTiming::AddTicks(150); // Measured time between two calls on a 9.2 o3DS with Ninjhax 1.1b return result; } |