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author | James Rowe <jroweboy@gmail.com> | 2018-01-12 04:07:44 +0100 |
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committer | James Rowe <jroweboy@gmail.com> | 2018-01-13 03:11:03 +0100 |
commit | 1d28b2e142f845773e2b90e267d9632e196a99b9 (patch) | |
tree | 027a3586a0fc927731afb3711c328c6dafc8551f /src/core/hw/gpu.cpp | |
parent | Massive removal of unused modules (diff) | |
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Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r-- | src/core/hw/gpu.cpp | 573 |
1 files changed, 0 insertions, 573 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp deleted file mode 100644 index 47ab14ae9..000000000 --- a/src/core/hw/gpu.cpp +++ /dev/null @@ -1,573 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <cstring> -#include <numeric> -#include <type_traits> -#include "common/alignment.h" -#include "common/color.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "common/microprofile.h" -#include "common/vector_math.h" -#include "core/core_timing.h" -#include "core/hle/service/gsp_gpu.h" -#include "core/hw/gpu.h" -#include "core/hw/hw.h" -#include "core/memory.h" -#include "core/tracer/recorder.h" -#include "video_core/command_processor.h" -#include "video_core/debug_utils/debug_utils.h" -#include "video_core/rasterizer_interface.h" -#include "video_core/renderer_base.h" -#include "video_core/utils.h" -#include "video_core/video_core.h" - -namespace GPU { - -Regs g_regs; - -/// 268MHz CPU clocks / 60Hz frames per second -const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE); -/// Event id for CoreTiming -static CoreTiming::EventType* vblank_event; - -template <typename T> -inline void Read(T& var, const u32 raw_addr) { - u32 addr = raw_addr - HW::VADDR_GPU; - u32 index = addr / 4; - - // Reads other than u32 are untested, so I'd rather have them abort than silently fail - if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) { - LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr); - return; - } - - var = g_regs[addr / 4]; -} - -static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_pixel) { - switch (input_format) { - case Regs::PixelFormat::RGBA8: - return Color::DecodeRGBA8(src_pixel); - - case Regs::PixelFormat::RGB8: - return Color::DecodeRGB8(src_pixel); - - case Regs::PixelFormat::RGB565: - return Color::DecodeRGB565(src_pixel); - - case Regs::PixelFormat::RGB5A1: - return Color::DecodeRGB5A1(src_pixel); - - case Regs::PixelFormat::RGBA4: - return Color::DecodeRGBA4(src_pixel); - - default: - LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", input_format); - return {0, 0, 0, 0}; - } -} - -MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255)); -MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100)); - -static void MemoryFill(const Regs::MemoryFillConfig& config) { - const PAddr start_addr = config.GetStartAddress(); - const PAddr end_addr = config.GetEndAddress(); - - // TODO: do hwtest with these cases - if (!Memory::IsValidPhysicalAddress(start_addr)) { - LOG_CRITICAL(HW_GPU, "invalid start address 0x%08X", start_addr); - return; - } - - if (!Memory::IsValidPhysicalAddress(end_addr)) { - LOG_CRITICAL(HW_GPU, "invalid end address 0x%08X", end_addr); - return; - } - - if (end_addr <= start_addr) { - LOG_CRITICAL(HW_GPU, "invalid memory range from 0x%08X to 0x%08X", start_addr, end_addr); - return; - } - - u8* start = Memory::GetPhysicalPointer(start_addr); - u8* end = Memory::GetPhysicalPointer(end_addr); - - // TODO: Consider always accelerating and returning vector of - // regions that the accelerated fill did not cover to - // reduce/eliminate the fill that the cpu has to do. - // This would also mean that the flush below is not needed. - // Fill should first flush all surfaces that touch but are - // not completely within the fill range. - // Then fill all completely covered surfaces, and return the - // regions that were between surfaces or within the touching - // ones for cpu to manually fill here. - if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) - return; - - Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), - config.GetEndAddress() - config.GetStartAddress()); - - if (config.fill_24bit) { - // fill with 24-bit values - for (u8* ptr = start; ptr < end; ptr += 3) { - ptr[0] = config.value_24bit_r; - ptr[1] = config.value_24bit_g; - ptr[2] = config.value_24bit_b; - } - } else if (config.fill_32bit) { - // fill with 32-bit values - if (end > start) { - u32 value = config.value_32bit; - size_t len = (end - start) / sizeof(u32); - for (size_t i = 0; i < len; ++i) - memcpy(&start[i * sizeof(u32)], &value, sizeof(u32)); - } - } else { - // fill with 16-bit values - u16 value_16bit = config.value_16bit.Value(); - for (u8* ptr = start; ptr < end; ptr += sizeof(u16)) - memcpy(ptr, &value_16bit, sizeof(u16)); - } -} - -static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { - const PAddr src_addr = config.GetPhysicalInputAddress(); - const PAddr dst_addr = config.GetPhysicalOutputAddress(); - - // TODO: do hwtest with these cases - if (!Memory::IsValidPhysicalAddress(src_addr)) { - LOG_CRITICAL(HW_GPU, "invalid input address 0x%08X", src_addr); - return; - } - - if (!Memory::IsValidPhysicalAddress(dst_addr)) { - LOG_CRITICAL(HW_GPU, "invalid output address 0x%08X", dst_addr); - return; - } - - if (config.input_width == 0) { - LOG_CRITICAL(HW_GPU, "zero input width"); - return; - } - - if (config.input_height == 0) { - LOG_CRITICAL(HW_GPU, "zero input height"); - return; - } - - if (config.output_width == 0) { - LOG_CRITICAL(HW_GPU, "zero output width"); - return; - } - - if (config.output_height == 0) { - LOG_CRITICAL(HW_GPU, "zero output height"); - return; - } - - if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) - return; - - u8* src_pointer = Memory::GetPhysicalPointer(src_addr); - u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr); - - if (config.scaling > config.ScaleXY) { - LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", - config.scaling.Value()); - UNIMPLEMENTED(); - return; - } - - if (config.input_linear && config.scaling != config.NoScale) { - LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); - UNIMPLEMENTED(); - return; - } - - int horizontal_scale = config.scaling != config.NoScale ? 1 : 0; - int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0; - - u32 output_width = config.output_width >> horizontal_scale; - u32 output_height = config.output_height >> vertical_scale; - - u32 input_size = - config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); - u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); - - Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size); - Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size); - - for (u32 y = 0; y < output_height; ++y) { - for (u32 x = 0; x < output_width; ++x) { - Math::Vec4<u8> src_color; - - // Calculate the [x,y] position of the input image - // based on the current output position and the scale - u32 input_x = x << horizontal_scale; - u32 input_y = y << vertical_scale; - - u32 output_y; - if (config.flip_vertically) { - // Flip the y value of the output data, - // we do this after calculating the [x,y] position of the input image - // to account for the scaling options. - output_y = output_height - y - 1; - } else { - output_y = y; - } - - u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); - u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); - u32 src_offset; - u32 dst_offset; - - if (config.input_linear) { - if (!config.dont_swizzle) { - // Interpret the input as linear and the output as tiled - u32 coarse_y = output_y & ~7; - u32 stride = output_width * dst_bytes_per_pixel; - - src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; - dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) + - coarse_y * stride; - } else { - // Both input and output are linear - src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; - dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel; - } - } else { - if (!config.dont_swizzle) { - // Interpret the input as tiled and the output as linear - u32 coarse_y = input_y & ~7; - u32 stride = config.input_width * src_bytes_per_pixel; - - src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + - coarse_y * stride; - dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel; - } else { - // Both input and output are tiled - u32 out_coarse_y = output_y & ~7; - u32 out_stride = output_width * dst_bytes_per_pixel; - - u32 in_coarse_y = input_y & ~7; - u32 in_stride = config.input_width * src_bytes_per_pixel; - - src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + - in_coarse_y * in_stride; - dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) + - out_coarse_y * out_stride; - } - } - - const u8* src_pixel = src_pointer + src_offset; - src_color = DecodePixel(config.input_format, src_pixel); - if (config.scaling == config.ScaleX) { - Math::Vec4<u8> pixel = - DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); - src_color = ((src_color + pixel) / 2).Cast<u8>(); - } else if (config.scaling == config.ScaleXY) { - Math::Vec4<u8> pixel1 = - DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel); - Math::Vec4<u8> pixel2 = - DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel); - Math::Vec4<u8> pixel3 = - DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel); - src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); - } - - u8* dst_pixel = dst_pointer + dst_offset; - switch (config.output_format) { - case Regs::PixelFormat::RGBA8: - Color::EncodeRGBA8(src_color, dst_pixel); - break; - - case Regs::PixelFormat::RGB8: - Color::EncodeRGB8(src_color, dst_pixel); - break; - - case Regs::PixelFormat::RGB565: - Color::EncodeRGB565(src_color, dst_pixel); - break; - - case Regs::PixelFormat::RGB5A1: - Color::EncodeRGB5A1(src_color, dst_pixel); - break; - - case Regs::PixelFormat::RGBA4: - Color::EncodeRGBA4(src_color, dst_pixel); - break; - - default: - LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", - config.output_format.Value()); - break; - } - } - } -} - -static void TextureCopy(const Regs::DisplayTransferConfig& config) { - const PAddr src_addr = config.GetPhysicalInputAddress(); - const PAddr dst_addr = config.GetPhysicalOutputAddress(); - - // TODO: do hwtest with invalid addresses - if (!Memory::IsValidPhysicalAddress(src_addr)) { - LOG_CRITICAL(HW_GPU, "invalid input address 0x%08X", src_addr); - return; - } - - if (!Memory::IsValidPhysicalAddress(dst_addr)) { - LOG_CRITICAL(HW_GPU, "invalid output address 0x%08X", dst_addr); - return; - } - - if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config)) - return; - - u8* src_pointer = Memory::GetPhysicalPointer(src_addr); - u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr); - - u32 remaining_size = Common::AlignDown(config.texture_copy.size, 16); - - if (remaining_size == 0) { - LOG_CRITICAL(HW_GPU, "zero size. Real hardware freezes on this."); - return; - } - - u32 input_gap = config.texture_copy.input_gap * 16; - u32 output_gap = config.texture_copy.output_gap * 16; - - // Zero gap means contiguous input/output even if width = 0. To avoid infinite loop below, width - // is assigned with the total size if gap = 0. - u32 input_width = input_gap == 0 ? remaining_size : config.texture_copy.input_width * 16; - u32 output_width = output_gap == 0 ? remaining_size : config.texture_copy.output_width * 16; - - if (input_width == 0) { - LOG_CRITICAL(HW_GPU, "zero input width. Real hardware freezes on this."); - return; - } - - if (output_width == 0) { - LOG_CRITICAL(HW_GPU, "zero output width. Real hardware freezes on this."); - return; - } - - size_t contiguous_input_size = - config.texture_copy.size / input_width * (input_width + input_gap); - Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), - static_cast<u32>(contiguous_input_size)); - - size_t contiguous_output_size = - config.texture_copy.size / output_width * (output_width + output_gap); - Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), - static_cast<u32>(contiguous_output_size)); - - u32 remaining_input = input_width; - u32 remaining_output = output_width; - while (remaining_size > 0) { - u32 copy_size = std::min({remaining_input, remaining_output, remaining_size}); - - std::memcpy(dst_pointer, src_pointer, copy_size); - src_pointer += copy_size; - dst_pointer += copy_size; - - remaining_input -= copy_size; - remaining_output -= copy_size; - remaining_size -= copy_size; - - if (remaining_input == 0) { - remaining_input = input_width; - src_pointer += input_gap; - } - if (remaining_output == 0) { - remaining_output = output_width; - dst_pointer += output_gap; - } - } -} - -template <typename T> -inline void Write(u32 addr, const T data) { - addr -= HW::VADDR_GPU; - u32 index = addr / 4; - - // Writes other than u32 are untested, so I'd rather have them abort than silently fail - if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) { - LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr); - return; - } - - g_regs[index] = static_cast<u32>(data); - - switch (index) { - - // Memory fills are triggered once the fill value is written. - case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3): - case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3): { - const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger)); - auto& config = g_regs.memory_fill_config[is_second_filler]; - - if (config.trigger) { - MemoryFill(config); - LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), - config.GetEndAddress()); - - // It seems that it won't signal interrupt if "address_start" is zero. - // TODO: hwtest this - if (config.GetStartAddress() != 0) { - if (!is_second_filler) { - //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PSC0); - } else { - //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PSC1); - } - } - - // Reset "trigger" flag and set the "finish" flag - // NOTE: This was confirmed to happen on hardware even if "address_start" is zero. - config.trigger.Assign(0); - config.finished.Assign(1); - } - break; - } - - case GPU_REG_INDEX(display_transfer_config.trigger): { - MICROPROFILE_SCOPE(GPU_DisplayTransfer); - - const auto& config = g_regs.display_transfer_config; - if (config.trigger & 1) { - - if (Pica::g_debug_context) - Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, - nullptr); - - if (config.is_texture_copy) { - TextureCopy(config); - LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> " - "0x%08X(%u+%u), flags 0x%08X", - config.texture_copy.size, config.GetPhysicalInputAddress(), - config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16, - config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16, - config.texture_copy.output_gap * 16, config.flags); - } else { - DisplayTransfer(config); - LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> " - "0x%08x(%ux%u), dst format %x, flags 0x%08X", - config.GetPhysicalInputAddress(), config.input_width.Value(), - config.input_height.Value(), config.GetPhysicalOutputAddress(), - config.output_width.Value(), config.output_height.Value(), - config.output_format.Value(), config.flags); - } - - g_regs.display_transfer_config.trigger = 0; - //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PPF); - } - break; - } - - // Seems like writing to this register triggers processing - case GPU_REG_INDEX(command_processor_config.trigger): { - const auto& config = g_regs.command_processor_config; - if (config.trigger & 1) { - MICROPROFILE_SCOPE(GPU_CmdlistProcessing); - - u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress()); - - if (Pica::g_debug_context && Pica::g_debug_context->recorder) { - Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size, - config.GetPhysicalAddress()); - } - - Pica::CommandProcessor::ProcessCommandList(buffer, config.size); - - g_regs.command_processor_config.trigger = 0; - } - break; - } - - default: - break; - } - - // Notify tracer about the register write - // This is happening *after* handling the write to make sure we properly catch all memory reads. - if (Pica::g_debug_context && Pica::g_debug_context->recorder) { - // addr + GPU VBase - IO VBase + IO PBase - Pica::g_debug_context->recorder->RegisterWritten<T>( - addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data); - } -} - -// Explicitly instantiate template functions because we aren't defining this in the header: - -template void Read<u64>(u64& var, const u32 addr); -template void Read<u32>(u32& var, const u32 addr); -template void Read<u16>(u16& var, const u32 addr); -template void Read<u8>(u8& var, const u32 addr); - -template void Write<u64>(u32 addr, const u64 data); -template void Write<u32>(u32 addr, const u32 data); -template void Write<u16>(u32 addr, const u16 data); -template void Write<u8>(u32 addr, const u8 data); - -/// Update hardware -static void VBlankCallback(u64 userdata, int cycles_late) { - //VideoCore::g_renderer->SwapBuffers(); - - //// Signal to GSP that GPU interrupt has occurred - //// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub - //// screen, or if both use the same interrupts and these two instead determine the - //// beginning and end of the VBlank period. If needed, split the interrupt firing into - //// two different intervals. - //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0); - //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1); - - // Reschedule recurrent event - CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); -} - -/// Initialize hardware -void Init() { - memset(&g_regs, 0, sizeof(g_regs)); - - auto& framebuffer_top = g_regs.framebuffer_config[0]; - auto& framebuffer_sub = g_regs.framebuffer_config[1]; - - // Setup default framebuffer addresses (located in VRAM) - // .. or at least these are the ones used by system applets. - // There's probably a smarter way to come up with addresses - // like this which does not require hardcoding. - framebuffer_top.address_left1 = 0x181E6000; - framebuffer_top.address_left2 = 0x1822C800; - framebuffer_top.address_right1 = 0x18273000; - framebuffer_top.address_right2 = 0x182B9800; - framebuffer_sub.address_left1 = 0x1848F000; - framebuffer_sub.address_left2 = 0x184C7800; - - framebuffer_top.width.Assign(240); - framebuffer_top.height.Assign(400); - framebuffer_top.stride = 3 * 240; - framebuffer_top.color_format.Assign(Regs::PixelFormat::RGB8); - framebuffer_top.active_fb = 0; - - framebuffer_sub.width.Assign(240); - framebuffer_sub.height.Assign(320); - framebuffer_sub.stride = 3 * 240; - framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); - framebuffer_sub.active_fb = 0; - - vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); - CoreTiming::ScheduleEvent(frame_ticks, vblank_event); - - LOG_DEBUG(HW_GPU, "initialized OK"); -} - -/// Shutdown hardware -void Shutdown() { - LOG_DEBUG(HW_GPU, "shutdown OK"); -} - -} // namespace |