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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-08 01:18:03 +0200 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-08 01:18:03 +0200 |
commit | 4560178f6619b6550ee08220de05e917a01cda1e (patch) | |
tree | 9a8ad21e178b73b45edbd1d6f467f3a86cdf0f38 /src/core/mem_map.h | |
parent | Merge pull request #723 from lioncash/commonstr (diff) | |
parent | Common: Remove mem_arena.cpp/h (diff) | |
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Diffstat (limited to 'src/core/mem_map.h')
-rw-r--r-- | src/core/mem_map.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/core/mem_map.h b/src/core/mem_map.h index b11f2ea68..1fb77c94a 100644 --- a/src/core/mem_map.h +++ b/src/core/mem_map.h @@ -105,18 +105,6 @@ struct MemoryBlock { //////////////////////////////////////////////////////////////////////////////////////////////////// -// Base is a pointer to the base of the memory map. Yes, some MMU tricks -// are used to set up a full GC or Wii memory map in process memory. on -// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that -// some things are mirrored too many times, but eh... it works. - -// In 64-bit, this might point to "high memory" (above the 32-bit limit), -// so be sure to load it into a 64-bit register. -extern u8 *g_base; - -// These are guaranteed to point to "low memory" addresses (sub-32-bit). -// 64-bit: Pointers to low-mem (sub-0x10000000) mirror -// 32-bit: Same as the corresponding physical/virtual pointers. extern u8* g_heap_linear; ///< Linear heap (main memory) extern u8* g_heap; ///< Application heap (main memory) extern u8* g_vram; ///< Video memory (VRAM) |