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authorbunnei <ericbunnie@gmail.com>2014-04-18 03:19:32 +0200
committerbunnei <ericbunnie@gmail.com>2014-04-18 03:19:32 +0200
commitfb026f6b46210d9e8cd24458c11c2d3845583a03 (patch)
treef9e65485f62bd38cc84ff1778bde98689779ea79 /src/core/mem_map.h
parentadded memory read/write to GSP heap (diff)
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Diffstat (limited to 'src/core/mem_map.h')
-rw-r--r--src/core/mem_map.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/core/mem_map.h b/src/core/mem_map.h
index 9ca05cc4e..9931daece 100644
--- a/src/core/mem_map.h
+++ b/src/core/mem_map.h
@@ -4,11 +4,11 @@
#pragma once
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
#include "common/common.h"
#include "common/common_types.h"
+namespace Memory {
+
////////////////////////////////////////////////////////////////////////////////////////////////////
enum {
@@ -49,8 +49,6 @@ enum {
////////////////////////////////////////////////////////////////////////////////////////////////////
-namespace Memory {
-
// Base is a pointer to the base of the memory map. Yes, some MMU tricks
// are used to set up a full GC or Wii memory map in process memory. on
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that