diff options
author | bunnei <bunneidev@gmail.com> | 2018-09-01 03:50:12 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-01 03:50:12 +0200 |
commit | 1c05c06e048c0471653275dcb00f391acbfd6324 (patch) | |
tree | 8eda46d4aac083d23a52223e1a3fc46bc6690a6c /src/core/perf_stats.h | |
parent | Merge pull request #1205 from bunnei/improve-rasterizer-cache-2 (diff) | |
parent | core/core: Replace includes with forward declarations where applicable (diff) | |
download | yuzu-1c05c06e048c0471653275dcb00f391acbfd6324.tar yuzu-1c05c06e048c0471653275dcb00f391acbfd6324.tar.gz yuzu-1c05c06e048c0471653275dcb00f391acbfd6324.tar.bz2 yuzu-1c05c06e048c0471653275dcb00f391acbfd6324.tar.lz yuzu-1c05c06e048c0471653275dcb00f391acbfd6324.tar.xz yuzu-1c05c06e048c0471653275dcb00f391acbfd6324.tar.zst yuzu-1c05c06e048c0471653275dcb00f391acbfd6324.zip |
Diffstat (limited to 'src/core/perf_stats.h')
-rw-r--r-- | src/core/perf_stats.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index 6e4619701..222ac1a63 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -10,6 +10,17 @@ namespace Core { +struct PerfStatsResults { + /// System FPS (LCD VBlanks) in Hz + double system_fps; + /// Game FPS (GSP frame submissions) in Hz + double game_fps; + /// Walltime per system frame, in seconds, excluding any waits + double frametime; + /// Ratio of walltime / emulated time elapsed + double emulation_speed; +}; + /** * Class to manage and query performance/timing statistics. All public functions of this class are * thread-safe unless stated otherwise. @@ -18,22 +29,11 @@ class PerfStats { public: using Clock = std::chrono::high_resolution_clock; - struct Results { - /// System FPS (LCD VBlanks) in Hz - double system_fps; - /// Game FPS (GSP frame submissions) in Hz - double game_fps; - /// Walltime per system frame, in seconds, excluding any waits - double frametime; - /// Ratio of walltime / emulated time elapsed - double emulation_speed; - }; - void BeginSystemFrame(); void EndSystemFrame(); void EndGameFrame(); - Results GetAndResetStats(std::chrono::microseconds current_system_time_us); + PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us); /** * Gets the ratio between walltime and the emulated time of the previous system frame. This is |