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author | bunnei <bunneidev@gmail.com> | 2020-10-27 07:02:42 +0100 |
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committer | GitHub <noreply@github.com> | 2020-10-27 07:02:42 +0100 |
commit | d33399e1f46a10490b586196c6d0db0f04be4206 (patch) | |
tree | 8b2e1d98bf832049936ab931fc3a120e70bc36c2 /src/core/settings.cpp | |
parent | Merge pull request #4832 from bunnei/cpu-manager-microprofile-fix (diff) | |
parent | video_core: NVDEC Implementation (diff) | |
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Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r-- | src/core/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 28d3f9099..e14c02045 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -63,6 +63,7 @@ void LogSettings() { log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", values.use_asynchronous_gpu_emulation.GetValue()); + log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); @@ -119,6 +120,7 @@ void RestoreGlobalState() { values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); + values.use_nvdec_emulation.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); |