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authorbunnei <bunneidev@gmail.com>2020-10-08 19:18:39 +0200
committerGitHub <noreply@github.com>2020-10-08 19:18:39 +0200
commit06e65de93cfa923b6fb1f12fa20193515249234d (patch)
tree9771ca19a2686af1185f62ed7488d977d37a1703 /src/input_common/motion_from_button.cpp
parentMerge pull request #4765 from ReinUsesLisp/fix-sort-devices (diff)
parentAdd random motion input to keyboard (diff)
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Diffstat (limited to 'src/input_common/motion_from_button.cpp')
-rw-r--r--src/input_common/motion_from_button.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/input_common/motion_from_button.cpp b/src/input_common/motion_from_button.cpp
new file mode 100644
index 000000000..9d459f963
--- /dev/null
+++ b/src/input_common/motion_from_button.cpp
@@ -0,0 +1,34 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "input_common/motion_from_button.h"
+#include "input_common/motion_input.h"
+
+namespace InputCommon {
+
+class MotionKey final : public Input::MotionDevice {
+public:
+ using Button = std::unique_ptr<Input::ButtonDevice>;
+
+ MotionKey(Button key_) : key(std::move(key_)) {}
+
+ Input::MotionStatus GetStatus() const override {
+
+ if (key->GetStatus()) {
+ return motion.GetRandomMotion(2, 6);
+ }
+ return motion.GetRandomMotion(0, 0);
+ }
+
+private:
+ Button key;
+ InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
+};
+
+std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
+ auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
+ return std::make_unique<MotionKey>(std::move(key));
+}
+
+} // namespace InputCommon