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authorbunnei <bunneidev@gmail.com>2020-10-08 19:18:39 +0200
committerGitHub <noreply@github.com>2020-10-08 19:18:39 +0200
commit06e65de93cfa923b6fb1f12fa20193515249234d (patch)
tree9771ca19a2686af1185f62ed7488d977d37a1703 /src/input_common/udp/client.cpp
parentMerge pull request #4765 from ReinUsesLisp/fix-sort-devices (diff)
parentAdd random motion input to keyboard (diff)
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Diffstat (limited to 'src/input_common/udp/client.cpp')
-rw-r--r--src/input_common/udp/client.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index cf72f6fef..9d0b9f31d 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -219,14 +219,10 @@ void Client::OnPadData(Response::PadData data) {
clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
clients[client].motion.UpdateRotation(time_difference);
clients[client].motion.UpdateOrientation(time_difference);
- Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
- Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
- Common::Vec3f rotation = clients[client].motion.GetRotations();
- std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
{
std::lock_guard guard(clients[client].status.update_mutex);
- clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
+ clients[client].status.motion_status = clients[client].motion.GetMotion();
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
// between a simple "tap" and a hard press that causes the touch screen to click.
@@ -250,6 +246,8 @@ void Client::OnPadData(Response::PadData data) {
clients[client].status.touch_status = {x, y, is_active};
if (configuring) {
+ const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
+ const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
}
}