diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-05 22:33:44 +0100 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-05 22:33:44 +0100 |
commit | 5286a7bc4ccf8da0827b0352f40dbce651b57d09 (patch) | |
tree | 083afe39f09a03615ea4b629e4d05522a587dbc7 /src/shader_recompiler/backend/glasm/glasm_emit_context.h | |
parent | Merge pull request #7518 from german77/is_npad_valid (diff) | |
download | yuzu-5286a7bc4ccf8da0827b0352f40dbce651b57d09.tar yuzu-5286a7bc4ccf8da0827b0352f40dbce651b57d09.tar.gz yuzu-5286a7bc4ccf8da0827b0352f40dbce651b57d09.tar.bz2 yuzu-5286a7bc4ccf8da0827b0352f40dbce651b57d09.tar.lz yuzu-5286a7bc4ccf8da0827b0352f40dbce651b57d09.tar.xz yuzu-5286a7bc4ccf8da0827b0352f40dbce651b57d09.tar.zst yuzu-5286a7bc4ccf8da0827b0352f40dbce651b57d09.zip |
Diffstat (limited to 'src/shader_recompiler/backend/glasm/glasm_emit_context.h')
-rw-r--r-- | src/shader_recompiler/backend/glasm/glasm_emit_context.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h new file mode 100644 index 000000000..8433e5c00 --- /dev/null +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h @@ -0,0 +1,80 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <string> +#include <utility> +#include <vector> + +#include <fmt/format.h> + +#include "shader_recompiler/backend/glasm/reg_alloc.h" +#include "shader_recompiler/stage.h" + +namespace Shader { +struct Info; +struct Profile; +struct RuntimeInfo; +} // namespace Shader + +namespace Shader::Backend { +struct Bindings; +} + +namespace Shader::IR { +class Inst; +struct Program; +} // namespace Shader::IR + +namespace Shader::Backend::GLASM { + +class EmitContext { +public: + explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, + const RuntimeInfo& runtime_info_); + + template <typename... Args> + void Add(const char* format_str, IR::Inst& inst, Args&&... args) { + code += fmt::format(fmt::runtime(format_str), reg_alloc.Define(inst), + std::forward<Args>(args)...); + // TODO: Remove this + code += '\n'; + } + + template <typename... Args> + void LongAdd(const char* format_str, IR::Inst& inst, Args&&... args) { + code += fmt::format(fmt::runtime(format_str), reg_alloc.LongDefine(inst), + std::forward<Args>(args)...); + // TODO: Remove this + code += '\n'; + } + + template <typename... Args> + void Add(const char* format_str, Args&&... args) { + code += fmt::format(fmt::runtime(format_str), std::forward<Args>(args)...); + // TODO: Remove this + code += '\n'; + } + + std::string code; + RegAlloc reg_alloc{}; + const Info& info; + const Profile& profile; + const RuntimeInfo& runtime_info; + + std::vector<u32> texture_buffer_bindings; + std::vector<u32> image_buffer_bindings; + std::vector<u32> texture_bindings; + std::vector<u32> image_bindings; + + Stage stage{}; + std::string_view stage_name = "invalid"; + std::string_view attrib_name = "invalid"; + + u32 num_safety_loop_vars{}; + bool uses_y_direction{}; +}; + +} // namespace Shader::Backend::GLASM |