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author | liushuyu <liushuyu011@gmail.com> | 2022-01-09 05:42:11 +0100 |
---|---|---|
committer | liushuyu <liushuyu011@gmail.com> | 2022-01-10 01:35:33 +0100 |
commit | 09f4f3f23b5181883c7423a171edd5ec6467df02 (patch) | |
tree | 62b940e8d5532affe487ed43bd97cd2992fe07f6 /src/shader_recompiler/backend/glasm/reg_alloc.h | |
parent | cmake: upgrade Conan package fmt to 8.1.1 ... (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glasm/reg_alloc.h')
-rw-r--r-- | src/shader_recompiler/backend/glasm/reg_alloc.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h index 812d3cdbc..82aec66c6 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/shader_recompiler/backend/glasm/reg_alloc.h @@ -235,7 +235,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> { case Shader::Backend::GLASM::Type::U64: break; } - throw Shader::InvalidArgument("Invalid value type {}", static_cast<u32>(value.type)); + throw Shader::InvalidArgument("Invalid value type {}", value.type); } }; @@ -256,7 +256,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> { case Shader::Backend::GLASM::Type::U64: break; } - throw Shader::InvalidArgument("Invalid value type {}", static_cast<u32>(value.type)); + throw Shader::InvalidArgument("Invalid value type {}", value.type); } }; @@ -277,7 +277,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> { case Shader::Backend::GLASM::Type::U64: break; } - throw Shader::InvalidArgument("Invalid value type {}", static_cast<u32>(value.type)); + throw Shader::InvalidArgument("Invalid value type {}", value.type); } }; @@ -298,6 +298,6 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> { case Shader::Backend::GLASM::Type::U64: return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64)); } - throw Shader::InvalidArgument("Invalid value type {}", static_cast<u32>(value.type)); + throw Shader::InvalidArgument("Invalid value type {}", value.type); } }; |