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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-19 07:26:32 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:32 +0200
commit2494dbe183660297d9b66d4300a28ca95f740f08 (patch)
treece0f27d621a0ae97271a327899ce4c5145cbe2b2 /src/shader_recompiler/backend/glasm
parentglasm: Implement gl_PointCoord (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glasm')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 7bbb3e1af..f362dd2c8 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -93,6 +93,9 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
return;
}
switch (attr) {
+ case IR::Attribute::PointSize:
+ ctx.Add("MOV.F result.pointsize.x,{};", value);
+ break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ: