summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
diff options
context:
space:
mode:
authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-28 02:31:03 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commita752ec88d06c6bcfb13605447a164c6b6915ed6e (patch)
tree5e0bb8f30120199ed4955d402ff0b554db257e2c /src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
parentglsl: Fix non-immediate buffer access (diff)
downloadyuzu-a752ec88d06c6bcfb13605447a164c6b6915ed6e.tar
yuzu-a752ec88d06c6bcfb13605447a164c6b6915ed6e.tar.gz
yuzu-a752ec88d06c6bcfb13605447a164c6b6915ed6e.tar.bz2
yuzu-a752ec88d06c6bcfb13605447a164c6b6915ed6e.tar.lz
yuzu-a752ec88d06c6bcfb13605447a164c6b6915ed6e.tar.xz
yuzu-a752ec88d06c6bcfb13605447a164c6b6915ed6e.tar.zst
yuzu-a752ec88d06c6bcfb13605447a164c6b6915ed6e.zip
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp26
1 files changed, 3 insertions, 23 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 761145a5d..4dfc0c896 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -224,8 +224,9 @@ void EmitIsHelperInvocation(EmitContext& ctx) {
NotImplemented();
}
-void EmitYDirection(EmitContext& ctx) {
- NotImplemented();
+void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
+ ctx.uses_y_direction = true;
+ ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
}
void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) {
@@ -650,25 +651,4 @@ void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view val
NotImplemented();
}
-void EmitFSwizzleAdd(EmitContext& ctx, std::string_view op_a, std::string_view op_b,
- std::string_view swizzle) {
- NotImplemented();
-}
-
-void EmitDPdxFine(EmitContext& ctx, std::string_view op_a) {
- NotImplemented();
-}
-
-void EmitDPdyFine(EmitContext& ctx, std::string_view op_a) {
- NotImplemented();
-}
-
-void EmitDPdxCoarse(EmitContext& ctx, std::string_view op_a) {
- NotImplemented();
-}
-
-void EmitDPdyCoarse(EmitContext& ctx, std::string_view op_a) {
- NotImplemented();
-}
-
} // namespace Shader::Backend::GLSL