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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-22 07:52:03 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit5e9095ef2203e7cddcaba84fa3b01cc0d940b634 (patch)
tree3ecb46dfb2a04ed269ccb07eb85cfa7c8e44a99d /src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
parentglsl: Fixup build issues (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_select.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index a6bf18fb1..a049e3dc9 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -33,10 +33,9 @@ void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
}
-void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
- [[maybe_unused]] std::string_view true_value,
- [[maybe_unused]] std::string_view false_value) {
- throw NotImplementedException("GLSL Instruction");
+void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
@@ -50,10 +49,9 @@ void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value);
}
-void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
- [[maybe_unused]] std::string_view true_value,
- [[maybe_unused]] std::string_view false_value) {
- throw NotImplementedException("GLSL Instruction");
+void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value);
}
} // namespace Shader::Backend::GLSL