diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-09 07:30:07 +0100 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:21 +0200 |
commit | 2d48a7b4d0666ad16d03a22d85712617a0849046 (patch) | |
tree | dd1069afca86f66e77e3438da77421a43adf5091 /src/shader_recompiler/frontend/ir/opcode.h | |
parent | thread_worker: Fix compile time error (diff) | |
download | yuzu-2d48a7b4d0666ad16d03a22d85712617a0849046.tar yuzu-2d48a7b4d0666ad16d03a22d85712617a0849046.tar.gz yuzu-2d48a7b4d0666ad16d03a22d85712617a0849046.tar.bz2 yuzu-2d48a7b4d0666ad16d03a22d85712617a0849046.tar.lz yuzu-2d48a7b4d0666ad16d03a22d85712617a0849046.tar.xz yuzu-2d48a7b4d0666ad16d03a22d85712617a0849046.tar.zst yuzu-2d48a7b4d0666ad16d03a22d85712617a0849046.zip |
Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/frontend/ir/opcode.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcode.h b/src/shader_recompiler/frontend/ir/opcode.h new file mode 100644 index 000000000..1f4440379 --- /dev/null +++ b/src/shader_recompiler/frontend/ir/opcode.h @@ -0,0 +1,44 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <string_view> + +#include <fmt/format.h> + +#include "shader_recompiler/frontend/ir/type.h" + +namespace Shader::IR { + +enum class Opcode { +#define OPCODE(name, ...) name, +#include "opcode.inc" +#undef OPCODE +}; + +/// Get return type of an opcode +[[nodiscard]] Type TypeOf(Opcode op); + +/// Get the number of arguments an opcode accepts +[[nodiscard]] size_t NumArgsOf(Opcode op); + +/// Get the required type of an argument of an opcode +[[nodiscard]] Type ArgTypeOf(Opcode op, size_t arg_index); + +/// Get the name of an opcode +[[nodiscard]] std::string_view NameOf(Opcode op); + +} // namespace Shader::IR + +template <> +struct fmt::formatter<Shader::IR::Opcode> { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template <typename FormatContext> + auto format(const Shader::IR::Opcode& op, FormatContext& ctx) { + return format_to(ctx.out(), "{}", Shader::IR::NameOf(op)); + } +}; |