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authorameerj <52414509+ameerj@users.noreply.github.com>2021-04-23 23:47:54 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:30 +0200
commit7ecc6de56ae01602b25408db8b6658d7a41a419a (patch)
tree2bff17b5b55e9f37ac5e4031c77962216813d5d5 /src/shader_recompiler/frontend/ir
parentshader: Initial OpenGL implementation (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend/ir')
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp89
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h26
-rw-r--r--src/shader_recompiler/frontend/ir/microinstruction.cpp33
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc38
4 files changed, 186 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 5913fdeff..354d72c9b 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1869,6 +1869,95 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value
Inst(op, Flags{info}, handle, coords, color);
}
+Value IREmitter::ImageAtomicIAdd(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicIAdd32
+ : Opcode::BindlessImageAtomicIAdd32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicSMin(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicSMin32
+ : Opcode::BindlessImageAtomicSMin32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicUMin(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicUMin32
+ : Opcode::BindlessImageAtomicUMin32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicIMin(const Value& handle, const Value& coords, const Value& value,
+ bool is_signed, TextureInstInfo info) {
+ return is_signed ? ImageAtomicSMin(handle, coords, value, info)
+ : ImageAtomicUMin(handle, coords, value, info);
+}
+
+Value IREmitter::ImageAtomicSMax(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicSMax32
+ : Opcode::BindlessImageAtomicSMax32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicUMax(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicUMax32
+ : Opcode::BindlessImageAtomicUMax32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicIMax(const Value& handle, const Value& coords, const Value& value,
+ bool is_signed, TextureInstInfo info) {
+ return is_signed ? ImageAtomicSMax(handle, coords, value, info)
+ : ImageAtomicUMax(handle, coords, value, info);
+}
+
+Value IREmitter::ImageAtomicInc(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicInc32
+ : Opcode::BindlessImageAtomicInc32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicDec(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicDec32
+ : Opcode::BindlessImageAtomicDec32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicAnd(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicAnd32
+ : Opcode::BindlessImageAtomicAnd32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicOr(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicOr32
+ : Opcode::BindlessImageAtomicOr32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicXor(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicXor32
+ : Opcode::BindlessImageAtomicXor32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
+Value IREmitter::ImageAtomicExchange(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicExchange32
+ : Opcode::BindlessImageAtomicExchange32};
+ return Inst(op, Flags{info}, handle, coords, value);
+}
+
U1 IREmitter::VoteAll(const U1& value) {
return Inst<U1>(Opcode::VoteAll, value);
}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index a12919283..4e614d424 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -334,6 +334,32 @@ public:
[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
+ const Value& value, TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicSMin(const Value& handle, const Value& coords,
+ const Value& value, TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicUMin(const Value& handle, const Value& coords,
+ const Value& value, TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicIMin(const Value& handle, const Value& coords,
+ const Value& value, bool is_signed, TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicSMax(const Value& handle, const Value& coords,
+ const Value& value, TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicUMax(const Value& handle, const Value& coords,
+ const Value& value, TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicIMax(const Value& handle, const Value& coords,
+ const Value& value, bool is_signed, TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicInc(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicDec(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicAnd(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicOr(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicXor(const Value& handle, const Value& coords, const Value& value,
+ TextureInstInfo info);
+ [[nodiscard]] Value ImageAtomicExchange(const Value& handle, const Value& coords,
+ const Value& value, TextureInstInfo info);
[[nodiscard]] U1 VoteAll(const U1& value);
[[nodiscard]] U1 VoteAny(const U1& value);
[[nodiscard]] U1 VoteEqual(const U1& value);
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.cpp b/src/shader_recompiler/frontend/ir/microinstruction.cpp
index dba902186..616ef17d4 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.cpp
+++ b/src/shader_recompiler/frontend/ir/microinstruction.cpp
@@ -166,6 +166,39 @@ bool Inst::MayHaveSideEffects() const noexcept {
case Opcode::BindlessImageWrite:
case Opcode::BoundImageWrite:
case Opcode::ImageWrite:
+ case IR::Opcode::BindlessImageAtomicIAdd32:
+ case IR::Opcode::BindlessImageAtomicSMin32:
+ case IR::Opcode::BindlessImageAtomicUMin32:
+ case IR::Opcode::BindlessImageAtomicSMax32:
+ case IR::Opcode::BindlessImageAtomicUMax32:
+ case IR::Opcode::BindlessImageAtomicInc32:
+ case IR::Opcode::BindlessImageAtomicDec32:
+ case IR::Opcode::BindlessImageAtomicAnd32:
+ case IR::Opcode::BindlessImageAtomicOr32:
+ case IR::Opcode::BindlessImageAtomicXor32:
+ case IR::Opcode::BindlessImageAtomicExchange32:
+ case IR::Opcode::BoundImageAtomicIAdd32:
+ case IR::Opcode::BoundImageAtomicSMin32:
+ case IR::Opcode::BoundImageAtomicUMin32:
+ case IR::Opcode::BoundImageAtomicSMax32:
+ case IR::Opcode::BoundImageAtomicUMax32:
+ case IR::Opcode::BoundImageAtomicInc32:
+ case IR::Opcode::BoundImageAtomicDec32:
+ case IR::Opcode::BoundImageAtomicAnd32:
+ case IR::Opcode::BoundImageAtomicOr32:
+ case IR::Opcode::BoundImageAtomicXor32:
+ case IR::Opcode::BoundImageAtomicExchange32:
+ case IR::Opcode::ImageAtomicIAdd32:
+ case IR::Opcode::ImageAtomicSMin32:
+ case IR::Opcode::ImageAtomicUMin32:
+ case IR::Opcode::ImageAtomicSMax32:
+ case IR::Opcode::ImageAtomicUMax32:
+ case IR::Opcode::ImageAtomicInc32:
+ case IR::Opcode::ImageAtomicDec32:
+ case IR::Opcode::ImageAtomicAnd32:
+ case IR::Opcode::ImageAtomicOr32:
+ case IR::Opcode::ImageAtomicXor32:
+ case IR::Opcode::ImageAtomicExchange32:
return true;
default:
return false;
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index b14719c51..9165421f8 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -496,6 +496,44 @@ OPCODE(ImageGradient, F32x4, Opaq
OPCODE(ImageRead, U32x4, Opaque, Opaque, )
OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
+// Atomic Image operations
+
+OPCODE(BindlessImageAtomicIAdd32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicSMin32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicUMin32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicSMax32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicUMax32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicInc32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicDec32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicAnd32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicOr32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicXor32, U32, U32, Opaque, U32, )
+OPCODE(BindlessImageAtomicExchange32, U32, U32, Opaque, U32, )
+
+OPCODE(BoundImageAtomicIAdd32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicSMin32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicUMin32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicSMax32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicUMax32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicInc32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicDec32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicAnd32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicOr32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicXor32, U32, U32, Opaque, U32, )
+OPCODE(BoundImageAtomicExchange32, U32, U32, Opaque, U32, )
+
+OPCODE(ImageAtomicIAdd32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicSMin32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicUMin32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicSMax32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicUMax32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicInc32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicDec32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicAnd32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicOr32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicXor32, U32, Opaque, Opaque, U32, )
+OPCODE(ImageAtomicExchange32, U32, Opaque, Opaque, U32, )
+
// Warp operations
OPCODE(LaneId, U32, )
OPCODE(VoteAll, U1, U1, )