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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-01-09 07:30:07 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:21 +0200
commit2d48a7b4d0666ad16d03a22d85712617a0849046 (patch)
treedd1069afca86f66e77e3438da77421a43adf5091 /src/shader_recompiler/frontend/maxwell/control_flow.h
parentthread_worker: Fix compile time error (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/control_flow.h')
-rw-r--r--src/shader_recompiler/frontend/maxwell/control_flow.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/control_flow.h b/src/shader_recompiler/frontend/maxwell/control_flow.h
new file mode 100644
index 000000000..b2ab0cdc3
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/control_flow.h
@@ -0,0 +1,137 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <compare>
+#include <optional>
+#include <span>
+#include <string>
+#include <vector>
+
+#include <boost/container/small_vector.hpp>
+
+#include "shader_recompiler/environment.h"
+#include "shader_recompiler/frontend/ir/condition.h"
+#include "shader_recompiler/frontend/maxwell/instruction.h"
+#include "shader_recompiler/frontend/maxwell/location.h"
+#include "shader_recompiler/frontend/maxwell/opcode.h"
+
+namespace Shader::Maxwell::Flow {
+
+using BlockId = u32;
+using FunctionId = size_t;
+
+constexpr BlockId UNREACHABLE_BLOCK_ID{static_cast<u32>(-1)};
+
+enum class EndClass {
+ Branch,
+ Exit,
+ Return,
+ Unreachable,
+};
+
+enum class Token {
+ SSY,
+ PBK,
+ PEXIT,
+ PRET,
+ PCNT,
+ PLONGJMP,
+};
+
+struct StackEntry {
+ auto operator<=>(const StackEntry&) const noexcept = default;
+
+ Token token;
+ Location target;
+};
+
+class Stack {
+public:
+ void Push(Token token, Location target);
+ [[nodiscard]] std::pair<Location, Stack> Pop(Token token) const;
+ [[nodiscard]] std::optional<Location> Peek(Token token) const;
+ [[nodiscard]] Stack Remove(Token token) const;
+
+private:
+ boost::container::small_vector<StackEntry, 3> entries;
+};
+
+struct Block {
+ [[nodiscard]] bool Contains(Location pc) const noexcept;
+
+ Location begin;
+ Location end;
+ EndClass end_class;
+ BlockId id;
+ Stack stack;
+ IR::Condition cond;
+ BlockId branch_true;
+ BlockId branch_false;
+};
+
+struct Label {
+ Location address;
+ BlockId block_id;
+ Stack stack;
+};
+
+struct Function {
+ Function(Location start_address);
+
+ Location entrypoint;
+ BlockId current_block_id{0};
+ boost::container::small_vector<Label, 16> labels;
+ boost::container::small_vector<u32, 0x130> blocks;
+ boost::container::small_vector<Block, 0x130> blocks_data;
+};
+
+class CFG {
+ enum class AnalysisState {
+ Branch,
+ Continue,
+ };
+
+public:
+ explicit CFG(Environment& env, Location start_address);
+
+ [[nodiscard]] std::string Dot() const;
+
+ [[nodiscard]] std::span<const Function> Functions() const noexcept {
+ return std::span(functions.data(), functions.size());
+ }
+
+private:
+ void AnalyzeLabel(FunctionId function_id, Label& label);
+
+ /// Inspect already visited blocks.
+ /// Return true when the block has already been visited
+ [[nodiscard]] bool InspectVisitedBlocks(FunctionId function_id, const Label& label);
+
+ [[nodiscard]] AnalysisState AnalyzeInst(Block& block, FunctionId function_id, Location pc);
+
+ void AnalyzeCondInst(Block& block, FunctionId function_id, Location pc, EndClass insn_end_class,
+ IR::Condition cond);
+
+ /// Return true when the branch instruction is confirmed to be a branch
+ [[nodiscard]] bool AnalyzeBranch(Block& block, FunctionId function_id, Location pc,
+ Instruction inst, Opcode opcode);
+
+ void AnalyzeBRA(Block& block, FunctionId function_id, Location pc, Instruction inst,
+ bool is_absolute);
+ void AnalyzeBRX(Block& block, Location pc, Instruction inst, bool is_absolute);
+ void AnalyzeCAL(Location pc, Instruction inst, bool is_absolute);
+ AnalysisState AnalyzeEXIT(Block& block, FunctionId function_id, Location pc, Instruction inst);
+
+ /// Return the branch target block id
+ [[nodiscard]] BlockId AddLabel(const Block& block, Stack stack, Location pc,
+ FunctionId function_id);
+
+ Environment& env;
+ boost::container::small_vector<Function, 1> functions;
+ FunctionId current_function_id{0};
+};
+
+} // namespace Shader::Maxwell::Flow