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authorameerj <52414509+ameerj@users.noreply.github.com>2021-03-01 21:58:16 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:23 +0200
commit103b9da4f7115ff47eee52d0dbd31b5b7a18b257 (patch)
tree52e00b1766326559fad61cefa460b6666d2792c9 /src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp
parentshader: Implement ISET, add common_funcs (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp
new file mode 100644
index 000000000..d5361bec5
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp
@@ -0,0 +1,46 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void FLO(TranslatorVisitor& v, u64 insn, const IR::U32& src) {
+ union {
+ u64 insn;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<40, 1, u64> tilde;
+ BitField<41, 1, u64> shift;
+ BitField<48, 1, u64> is_signed;
+ } const flo{insn};
+
+ const bool invert{flo.tilde != 0};
+ const bool is_signed{flo.is_signed != 0};
+ const bool shift_op{flo.shift != 0};
+
+ const IR::U32 operand{invert ? v.ir.BitwiseNot(src) : src};
+ const IR::U32 find_result{is_signed ? v.ir.FindSMsb(operand) : v.ir.FindUMsb(operand)};
+ const IR::U1 find_fail{v.ir.IEqual(find_result, v.ir.Imm32(-1))};
+ const IR::U32 offset{v.ir.Imm32(31)};
+ const IR::U32 success_result{shift_op ? IR::U32{v.ir.ISub(offset, find_result)} : find_result};
+
+ const IR::U32 result{v.ir.Select(find_fail, find_result, success_result)};
+ v.X(flo.dest_reg, result);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::FLO_reg(u64 insn) {
+ FLO(*this, insn, GetReg20(insn));
+}
+
+void TranslatorVisitor::FLO_cbuf(u64 insn) {
+ FLO(*this, insn, GetCbuf(insn));
+}
+
+void TranslatorVisitor::FLO_imm(u64 insn) {
+ FLO(*this, insn, GetImm20(insn));
+}
+} // namespace Shader::Maxwell