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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-09 07:30:07 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:21 +0200 |
commit | 2d48a7b4d0666ad16d03a22d85712617a0849046 (patch) | |
tree | dd1069afca86f66e77e3438da77421a43adf5091 /src/shader_recompiler/frontend/maxwell/translate/impl/register_move.cpp | |
parent | thread_worker: Fix compile time error (diff) | |
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Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/register_move.cpp')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/register_move.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/register_move.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/register_move.cpp new file mode 100644 index 000000000..7fa35ba3a --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/register_move.cpp @@ -0,0 +1,45 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "shader_recompiler/exception.h" +#include "shader_recompiler/frontend/maxwell/opcode.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" + +namespace Shader::Maxwell { +namespace { +union MOV { + u64 raw; + BitField<0, 8, IR::Reg> dest_reg; + BitField<20, 8, IR::Reg> src_reg; + BitField<39, 4, u64> mask; +}; + +void CheckMask(MOV mov) { + if (mov.mask != 0xf) { + throw NotImplementedException("Non-full move mask"); + } +} +} // Anonymous namespace + +void TranslatorVisitor::MOV_reg(u64 insn) { + const MOV mov{insn}; + CheckMask(mov); + X(mov.dest_reg, X(mov.src_reg)); +} + +void TranslatorVisitor::MOV_cbuf(u64 insn) { + const MOV mov{insn}; + CheckMask(mov); + X(mov.dest_reg, GetCbuf(insn)); +} + +void TranslatorVisitor::MOV_imm(u64 insn) { + const MOV mov{insn}; + CheckMask(mov); + X(mov.dest_reg, GetImm(insn)); +} + +} // namespace Shader::Maxwell |