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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-20 07:30:13 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:22 +0200
commite2bc05b17d91854cbb9c0ce3647141bf7d33143e (patch)
tree96769db006b6015cd536483db98ee0697aee4992 /src/shader_recompiler/frontend
parentspirv: Add lower fp16 to fp32 pass (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend')
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp32
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h8
-rw-r--r--src/shader_recompiler/frontend/ir/modifiers.h23
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp19
4 files changed, 49 insertions, 33 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 559ab9cca..8f120a2f6 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -558,53 +558,53 @@ F16F32F64 IREmitter::FPSaturate(const F16F32F64& value) {
}
}
-F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value) {
+F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
- return Inst<F16>(Opcode::FPRoundEven16, value);
+ return Inst<F16>(Opcode::FPRoundEven16, Flags{control}, value);
case Type::F32:
- return Inst<F32>(Opcode::FPRoundEven32, value);
+ return Inst<F32>(Opcode::FPRoundEven32, Flags{control}, value);
case Type::F64:
- return Inst<F64>(Opcode::FPRoundEven64, value);
+ return Inst<F64>(Opcode::FPRoundEven64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
-F16F32F64 IREmitter::FPFloor(const F16F32F64& value) {
+F16F32F64 IREmitter::FPFloor(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
- return Inst<F16>(Opcode::FPFloor16, value);
+ return Inst<F16>(Opcode::FPFloor16, Flags{control}, value);
case Type::F32:
- return Inst<F32>(Opcode::FPFloor32, value);
+ return Inst<F32>(Opcode::FPFloor32, Flags{control}, value);
case Type::F64:
- return Inst<F64>(Opcode::FPFloor64, value);
+ return Inst<F64>(Opcode::FPFloor64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
-F16F32F64 IREmitter::FPCeil(const F16F32F64& value) {
+F16F32F64 IREmitter::FPCeil(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
- return Inst<F16>(Opcode::FPCeil16, value);
+ return Inst<F16>(Opcode::FPCeil16, Flags{control}, value);
case Type::F32:
- return Inst<F32>(Opcode::FPCeil32, value);
+ return Inst<F32>(Opcode::FPCeil32, Flags{control}, value);
case Type::F64:
- return Inst<F64>(Opcode::FPCeil64, value);
+ return Inst<F64>(Opcode::FPCeil64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
-F16F32F64 IREmitter::FPTrunc(const F16F32F64& value) {
+F16F32F64 IREmitter::FPTrunc(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
- return Inst<F16>(Opcode::FPTrunc16, value);
+ return Inst<F16>(Opcode::FPTrunc16, Flags{control}, value);
case Type::F32:
- return Inst<F32>(Opcode::FPTrunc32, value);
+ return Inst<F32>(Opcode::FPTrunc32, Flags{control}, value);
case Type::F64:
- return Inst<F64>(Opcode::FPTrunc64, value);
+ return Inst<F64>(Opcode::FPTrunc64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 24b012a39..959f4f9da 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -129,10 +129,10 @@ public:
[[nodiscard]] F32 FPSinNotReduced(const F32& value);
[[nodiscard]] F32 FPSqrt(const F32& value);
[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
- [[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value);
- [[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value);
- [[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value);
- [[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value);
+ [[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
+ [[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
+ [[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
+ [[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {});
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
diff --git a/src/shader_recompiler/frontend/ir/modifiers.h b/src/shader_recompiler/frontend/ir/modifiers.h
index c288eede0..44652eae7 100644
--- a/src/shader_recompiler/frontend/ir/modifiers.h
+++ b/src/shader_recompiler/frontend/ir/modifiers.h
@@ -4,25 +4,30 @@
#pragma once
+#include "common/common_types.h"
+
namespace Shader::IR {
enum class FmzMode : u8 {
- None, // Denorms are not flushed, NAN is propagated (nouveau)
- FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
- FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
+ DontCare, // Not specified for this instruction
+ FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
+ FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
+ None, // Denorms are not flushed, NAN is propagated (nouveau)
};
enum class FpRounding : u8 {
- RN, // Round to nearest even,
- RM, // Round towards negative infinity
- RP, // Round towards positive infinity
- RZ, // Round towards zero
+ DontCare, // Not specified for this instruction
+ RN, // Round to nearest even,
+ RM, // Round towards negative infinity
+ RP, // Round towards positive infinity
+ RZ, // Round towards zero
};
struct FpControl {
bool no_contraction{false};
- FpRounding rounding{FpRounding::RN};
- FmzMode fmz_mode{FmzMode::FTZ};
+ FpRounding rounding{FpRounding::DontCare};
+ FmzMode fmz_mode{FmzMode::DontCare};
};
static_assert(sizeof(FpControl) <= sizeof(u32));
+
} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
index ae2d37405..4d82a0009 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
@@ -81,17 +81,28 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) {
// F2I is used to convert from a floating point value to an integer
const F2I f2i{insn};
+ const bool denorm_cares{f2i.src_format != SrcFormat::F16 && f2i.src_format != SrcFormat::F64 &&
+ f2i.dest_format != DestFormat::I64};
+ IR::FmzMode fmz_mode{IR::FmzMode::DontCare};
+ if (denorm_cares) {
+ fmz_mode = f2i.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None;
+ }
+ const IR::FpControl fp_control{
+ .no_contraction{true},
+ .rounding{IR::FpRounding::DontCare},
+ .fmz_mode{fmz_mode},
+ };
const IR::F16F32F64 op_a{v.ir.FPAbsNeg(src_a, f2i.abs != 0, f2i.neg != 0)};
const IR::F16F32F64 rounded_value{[&] {
switch (f2i.rounding) {
case Rounding::Round:
- return v.ir.FPRoundEven(op_a);
+ return v.ir.FPRoundEven(op_a, fp_control);
case Rounding::Floor:
- return v.ir.FPFloor(op_a);
+ return v.ir.FPFloor(op_a, fp_control);
case Rounding::Ceil:
- return v.ir.FPCeil(op_a);
+ return v.ir.FPCeil(op_a, fp_control);
case Rounding::Trunc:
- return v.ir.FPTrunc(op_a);
+ return v.ir.FPTrunc(op_a, fp_control);
default:
throw NotImplementedException("Invalid F2I rounding {}", f2i.rounding.Value());
}