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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-04 08:05:04 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:37 +0200
commit35e78d558d7c4ecc4f5aeaaee6e5521d39e9b9b6 (patch)
tree04d7b719521d8badd62331ee7c93215226d838a2 /src/shader_recompiler/profile.h
parentglsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported (diff)
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Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 3bbd5a531..bc61a911f 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -101,6 +101,8 @@ struct Profile {
bool has_broken_unsigned_image_offsets{};
/// Signed instructions with unsigned data types are misinterpreted
bool has_broken_signed_operations{};
+ /// Dynamic vec4 indexing is broken on some OpenGL drivers
+ bool has_gl_component_indexing_bug{};
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
bool ignore_nan_fp_comparisons{};
};