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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-15 05:02:07 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:38 +0200
commit6eea88d6149f7122777b325c7fc8549e2a974e64 (patch)
treeadc74d8545021665fee7e46f8d4b1b0e14b1c823 /src/shader_recompiler/profile.h
parentgl_shader_cache: Implement async shaders (diff)
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Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 236c79a0a..6db794e91 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -105,6 +105,8 @@ struct Profile {
bool has_broken_signed_operations{};
/// Dynamic vec4 indexing is broken on some OpenGL drivers
bool has_gl_component_indexing_bug{};
+ /// The precise type qualifier is broken in the fragment stage of some drivers
+ bool has_gl_precise_bug{};
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
bool ignore_nan_fp_comparisons{};
};