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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-20 07:30:13 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:22 +0200 |
commit | e2bc05b17d91854cbb9c0ce3647141bf7d33143e (patch) | |
tree | 96769db006b6015cd536483db98ee0697aee4992 /src/shader_recompiler/profile.h | |
parent | spirv: Add lower fp16 to fp32 pass (diff) | |
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Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index c96d783b7..9881bebab 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -7,7 +7,14 @@ namespace Shader { struct Profile { - bool unified_descriptor_binding; + bool unified_descriptor_binding{}; + bool support_float_controls{}; + bool support_separate_denorm_behavior{}; + bool support_separate_rounding_mode{}; + bool support_fp16_denorm_preserve{}; + bool support_fp32_denorm_preserve{}; + bool support_fp16_denorm_flush{}; + bool support_fp32_denorm_flush{}; }; } // namespace Shader |