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authorHenrik Rydgard <hrydgard@gmail.com>2016-04-28 19:01:47 +0200
committerHenrik Rydgard <hrydgard@gmail.com>2016-04-28 19:05:55 +0200
commit47ff00881703eeab03d32e60289ac34b7f4a7994 (patch)
treeb3260ea48aba0cf7feee3cd338c6676dd4a3d604 /src/video_core/command_processor.cpp
parentRemove late accesses to attribute_config (diff)
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Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp134
1 files changed, 10 insertions, 124 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 8030d17a7..8c3e982a3 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -22,6 +22,7 @@
#include "video_core/video_core.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/shader/shader_interpreter.h"
+#include "video_core/vertex_loader.h"
namespace Pica {
@@ -192,62 +193,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
#if PICA_LOG_TEV
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
#endif
-
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- const auto& attribute_config = regs.vertex_attributes;
- const u32 base_address = attribute_config.GetPhysicalBaseAddress();
- int num_total_attributes = attribute_config.GetNumTotalAttributes();
-
- // Information about internal vertex attributes
- u32 vertex_attribute_sources[16];
- boost::fill(vertex_attribute_sources, 0xdeadbeef);
- u32 vertex_attribute_strides[16] = {};
- Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
-
- u32 vertex_attribute_elements[16] = {};
- u32 vertex_attribute_element_size[16] = {};
- bool vertex_attribute_default[16] = {};
- // Setup attribute data from loaders
- for (int loader = 0; loader < 12; ++loader) {
- const auto& loader_config = attribute_config.attribute_loaders[loader];
-
- u32 offset = 0;
-
- // TODO: What happens if a loader overwrites a previous one's data?
- for (unsigned component = 0; component < loader_config.component_count; ++component) {
- if (component >= 12) {
- LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
- continue;
- }
-
- u32 attribute_index = loader_config.GetComponent(component);
- if (attribute_index < 12) {
- int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
- offset = Common::AlignUp(offset, element_size);
- vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
- vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
- vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
- vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
- vertex_attribute_element_size[attribute_index] = element_size;
- vertex_attribute_default[attribute_index] = attribute_config.IsDefaultAttribute(attribute_index);
- offset += attribute_config.GetStride(attribute_index);
- } else if (attribute_index < 16) {
- // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
- offset = Common::AlignUp(offset, 4);
- offset += (attribute_index - 11) * 4;
- } else {
- UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
- }
- }
- }
+ // Processes information about internal vertex attributes to figure out how a vertex is loaded.
+ // Later, these can be compiled and cached.
+ VertexLoader loader;
+ loader.Setup(regs);
// Load vertices
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
const auto& index_info = regs.index_array;
- const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
+ const u8* index_address_8 = Memory::GetPhysicalPointer(loader.GetPhysicalBaseAddress() + index_info.offset);
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0;
@@ -265,32 +223,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
- class {
- /// Combine overlapping and close ranges
- void SimplifyRanges() {
- for (auto it = ranges.begin(); it != ranges.end(); ++it) {
- // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
- auto it2 = std::next(it);
- while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
- it->second = std::max(it->second, it2->first + it2->second - it->first);
- it2 = ranges.erase(it2);
- }
- }
- }
-
- public:
- /// Record a particular memory access in the list
- void AddAccess(u32 paddr, u32 size) {
- // Create new range or extend existing one
- ranges[paddr] = std::max(ranges[paddr], size);
-
- // Simplify ranges...
- SimplifyRanges();
- }
-
- /// Map of accessed ranges (mapping start address to range size)
- std::map<u32, u32> ranges;
- } memory_accesses;
+ MemoryAccesses memory_accesses;
// Simple circular-replacement vertex cache
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
@@ -319,7 +252,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (is_indexed) {
if (g_debug_context && Pica::g_debug_context->recorder) {
int size = index_u16 ? 2 : 1;
- memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
+ memory_accesses.AddAccess(loader.GetPhysicalBaseAddress() + index_info.offset + size * index, size);
}
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
@@ -334,60 +267,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (!vertex_cache_hit) {
// Initialize data for the current vertex
Shader::InputVertex input;
-
- for (int i = 0; i < num_total_attributes; ++i) {
- if (vertex_attribute_elements[i] != 0) {
- // Default attribute values set if array elements have < 4 components. This
- // is *not* carried over from the default attribute settings even if they're
- // enabled for this attribute.
- static const float24 zero = float24::FromFloat32(0.0f);
- static const float24 one = float24::FromFloat32(1.0f);
- input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one);
-
- // Load per-vertex data from the loader arrays
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
- const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
-
- if (g_debug_context && Pica::g_debug_context->recorder) {
- memory_accesses.AddAccess(source_addr,
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
- : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
- }
-
- const float srcval =
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
- *reinterpret_cast<const float*>(srcdata);
-
- input.attr[i][comp] = float24::FromFloat32(srcval);
- LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
- comp, i, vertex, index,
- base_address,
- vertex_attribute_sources[i] - base_address,
- vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
- input.attr[i][comp].ToFloat32());
- }
- } else if (vertex_attribute_default[i]) {
- // Load the default attribute if we're configured to do so
- input.attr[i] = g_state.vs.default_attributes[i];
- LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
- i, vertex, index,
- input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
- input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
- } else {
- // TODO(yuriks): In this case, no data gets loaded and the vertex
- // remains with the last value it had. This isn't currently maintained
- // as global state, however, and so won't work in Citra yet.
- }
- }
+ loader.LoadVertex(index, vertex, input, memory_accesses);
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
// Send to vertex shader
- output = Shader::Run(shader_unit, input, num_total_attributes);
+ output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes());
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output;