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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-04 22:02:48 +0100 |
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committer | GitHub <noreply@github.com> | 2017-02-04 22:02:48 +0100 |
commit | 97e06b0a0daccd3347ae1bcaf294093b5af32e85 (patch) | |
tree | 59e1997c90558f58f7368d6974c355e1f20d8f32 /src/video_core/command_processor.cpp | |
parent | Merge pull request #2414 from yuriks/texture-decode (diff) | |
parent | VideoCore: Make PrimitiveAssembler const-correct (diff) | |
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Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r-- | src/video_core/command_processor.cpp | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index eb79974a8..4955ff9f9 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -125,20 +125,21 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // TODO: Verify that this actually modifies the register! if (setup.index < 15) { - g_state.vs_default_attributes[setup.index] = attribute; + g_state.input_default_attributes.attr[setup.index] = attribute; setup.index++; } else { - // Put each attribute into an immediate input buffer. - // When all specified immediate attributes are present, the Vertex Shader is invoked - // and everything is - // sent to the primitive assembler. + // Put each attribute into an immediate input buffer. When all specified immediate + // attributes are present, the Vertex Shader is invoked and everything is sent to + // the primitive assembler. auto& immediate_input = g_state.immediate.input_vertex; auto& immediate_attribute_id = g_state.immediate.current_attribute; - immediate_input.attr[immediate_attribute_id++] = attribute; + immediate_input.attr[immediate_attribute_id] = attribute; - if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) { + if (immediate_attribute_id < regs.max_input_attrib_index) { + immediate_attribute_id += 1; + } else { MICROPROFILE_SCOPE(GPU_Drawing); immediate_attribute_id = 0; @@ -150,10 +151,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input)); Shader::UnitState shader_unit; - shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1); + Shader::AttributeBuffer output{}; + + shader_unit.LoadInput(regs.vs, immediate_input); shader_engine->Run(g_state.vs, shader_unit); - auto output_vertex = Shader::OutputVertex::FromRegisters( - shader_unit.registers.output, regs, regs.vs.output_mask); + shader_unit.WriteOutput(regs.vs, output); // Send to renderer using Pica::Shader::OutputVertex; @@ -162,7 +164,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); }; - g_state.primitive_assembler.SubmitVertex(output_vertex, AddTriangle); + g_state.primitive_assembler.SubmitVertex( + Shader::OutputVertex::FromAttributeBuffer(regs, output), AddTriangle); } } } @@ -280,19 +283,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { if (!vertex_cache_hit) { // Initialize data for the current vertex - Shader::InputVertex input; + Shader::AttributeBuffer input, output{}; loader.LoadVertex(base_address, index, vertex, input, memory_accesses); // Send to vertex shader if (g_debug_context) g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input); - shader_unit.LoadInputVertex(input, loader.GetNumTotalAttributes()); + shader_unit.LoadInput(regs.vs, input); shader_engine->Run(g_state.vs, shader_unit); + shader_unit.WriteOutput(regs.vs, output); // Retrieve vertex from register data - output_vertex = Shader::OutputVertex::FromRegisters(shader_unit.registers.output, - regs, regs.vs.output_mask); + output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs, output); if (is_indexed) { vertex_cache[vertex_cache_pos] = output_vertex; |