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author | bunnei <bunneidev@gmail.com> | 2018-08-12 01:56:28 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-12 01:56:28 +0200 |
commit | 403dfd68fc41cec2261915d1647305c016a93440 (patch) | |
tree | b6490574200d79a0a8de65f5e491616b08517d59 /src/video_core/engines/shader_bytecode.h | |
parent | Merge pull request #1009 from bunnei/rg8-rgba8-snorm (diff) | |
parent | gl_shader_decompiler: Improve handling of unknown input/output attributes. (diff) | |
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Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 6cb7bea1c..9f64b248b 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -74,12 +74,11 @@ union Attribute { enum class Index : u64 { Position = 7, Attribute_0 = 8, + Attribute_31 = 39, // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval // shader. TessCoordInstanceIDVertexID = 47, - // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this. - Unknown_63 = 63, }; union { |