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authorbunnei <bunneidev@gmail.com>2020-03-26 00:27:51 +0100
committerGitHub <noreply@github.com>2020-03-26 00:27:51 +0100
commite6aff11057bd763efb0a346382dfab36a67f6620 (patch)
tree2bcafd20a2f2ba46cede56e4902a3378634463da /src/video_core/engines/shader_bytecode.h
parentMerge pull request #3524 from FearlessTobi/port-5106 (diff)
parentgl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID (diff)
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Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
-rw-r--r--src/video_core/engines/shader_bytecode.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index eba42deb4..49dc5abe0 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -82,6 +82,10 @@ union Attribute {
Position = 7,
Attribute_0 = 8,
Attribute_31 = 39,
+ FrontColor = 40,
+ FrontSecondaryColor = 41,
+ BackColor = 42,
+ BackSecondaryColor = 43,
ClipDistances0123 = 44,
ClipDistances4567 = 45,
PointCoord = 46,
@@ -89,6 +93,8 @@ union Attribute {
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
+ TexCoord_0 = 48,
+ TexCoord_7 = 55,
// This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
// shader. It is unknown what the other values contain.
FrontFacing = 63,