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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-21 20:52:39 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-21 21:04:04 +0100
commitb96caf200d047b81554c3839c7a6a7c35b251944 (patch)
treeac8093a52aa4c9c29824db09ac938699e2891684 /src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
parentTextureCache: Eliminate format deduction as full depth conversion has been supported. (diff)
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Diffstat (limited to 'src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag')
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag b/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
index c743d3a13..c2d935fcd 100644
--- a/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
+++ b/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
@@ -9,13 +9,24 @@ layout(binding = 1) uniform isampler2D stencil_tex;
layout(location = 0) out vec4 color;
+float conv_to_float(uint value, uint mantissa_bits) {
+ uint exp = (value >> mantissa_bits) & 0x1Fu;
+ uint mantissa_shift = 32u - mantissa_bits;
+ uint mantissa = (value << mantissa_shift) >> mantissa_shift;
+ return uintBitsToFloat((exp << 23) | (mantissa << (23 - mantissa_bits)));
+}
+
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
- uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
+ uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0f));
uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
+ uint depth_stencil = (stencil << 24) | (depth >> 8);
+ uint red_int = (depth_stencil >> 21) & 0x07FF;
+ uint green_int = (depth_stencil >> 10) & 0x07FF;
+ uint blue_int = depth_stencil & 0x03FF;
- color.b = float(depth >> 22) / (exp2(10) - 1.0);
- color.g = float((depth >> 11) & 0x00FF) / (exp2(11) - 1.0);
- color.r = float(depth & 0x00FF) / (exp2(11) - 1.0);
+ color.r = conv_to_float(red_int, 6u);
+ color.g = conv_to_float(green_int, 6u);
+ color.b = conv_to_float(blue_int, 5u);
color.a = 1.0f;
}