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author | Fernando S <fsahmkow27@gmail.com> | 2022-03-18 00:36:06 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-18 00:36:06 +0100 |
commit | a616f498645d237eecf9759aea715fef20e54b44 (patch) | |
tree | 1907ccb4fd73e5b62594254e9228c3a664054a39 /src/video_core/host_shaders/convert_s8d24_to_abgr8.frag | |
parent | Merge pull request #7964 from german77/miiii (diff) | |
parent | Address review comments (diff) | |
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Diffstat (limited to 'src/video_core/host_shaders/convert_s8d24_to_abgr8.frag')
-rw-r--r-- | src/video_core/host_shaders/convert_s8d24_to_abgr8.frag | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag new file mode 100644 index 000000000..c8a1683b8 --- /dev/null +++ b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag @@ -0,0 +1,23 @@ +// Copyright 2022 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; +layout(binding = 1) uniform isampler2D stencil_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); + uint stencil = uint(textureLod(stencil_tex, coord, 0).r); + + highp uint depth_val = + uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); + lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; + highp uvec4 components = + uvec4((uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu, stencil_val); + color.rgba = vec4(components) / (exp2(8.0) - 1.0); +} |