summaryrefslogtreecommitdiffstats
path: root/src/video_core/rasterizer.cpp
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2016-05-11 05:00:40 +0200
committerbunnei <bunneidev@gmail.com>2016-05-11 05:00:40 +0200
commit86ecbdfa4de5654fb1f3e998921af8db1d5373cf (patch)
treea1fa859a3e2a8183eb7b3d367c41aa91a747b39f /src/video_core/rasterizer.cpp
parentMerge pull request #1774 from lioncash/warn (diff)
parentOpenGL: Implement W-Buffers and fix depth-mapping (diff)
downloadyuzu-86ecbdfa4de5654fb1f3e998921af8db1d5373cf.tar
yuzu-86ecbdfa4de5654fb1f3e998921af8db1d5373cf.tar.gz
yuzu-86ecbdfa4de5654fb1f3e998921af8db1d5373cf.tar.bz2
yuzu-86ecbdfa4de5654fb1f3e998921af8db1d5373cf.tar.lz
yuzu-86ecbdfa4de5654fb1f3e998921af8db1d5373cf.tar.xz
yuzu-86ecbdfa4de5654fb1f3e998921af8db1d5373cf.tar.zst
yuzu-86ecbdfa4de5654fb1f3e998921af8db1d5373cf.zip
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp26
1 files changed, 23 insertions, 3 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index df67b9081..80cad9056 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -862,10 +862,30 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
}
}
+ // interpolated_z = z / w
+ float interpolated_z_over_w = (v0.screenpos[2].ToFloat32() * w0 +
+ v1.screenpos[2].ToFloat32() * w1 +
+ v2.screenpos[2].ToFloat32() * w2) / wsum;
+
+ // Not fully accurate. About 3 bits in precision are missing.
+ // Z-Buffer (z / w * scale + offset)
+ float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32();
+ float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32();
+ float depth = interpolated_z_over_w * depth_scale + depth_offset;
+
+ // Potentially switch to W-Buffer
+ if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
+
+ // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
+ depth *= interpolated_w_inverse.ToFloat32() * wsum;
+ }
+
+ // Clamp the result
+ depth = MathUtil::Clamp(depth, 0.0f, 1.0f);
+
+ // Convert float to integer
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
- u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 +
- v1.screenpos[2].ToFloat32() * w1 +
- v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum);
+ u32 z = (u32)(depth * ((1 << num_bits) - 1));
if (output_merger.depth_test_enable) {
u32 ref_z = GetDepth(x >> 4, y >> 4);