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authorLiam <byteslice@airmail.cc>2024-01-15 03:11:28 +0100
committerLiam <byteslice@airmail.cc>2024-01-31 17:27:20 +0100
commitb90eff4bc666548a77eb58ac152408c80ff952b3 (patch)
tree1b7532cf61703be3cfe496a74481eeac31a06e92 /src/video_core/renderer_opengl/gl_blit_screen.cpp
parentrenderer_vulkan: split up blit screen resources into separate antialias and window adapt passes (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_blit_screen.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.cpp90
1 files changed, 11 insertions, 79 deletions
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.cpp b/src/video_core/renderer_opengl/gl_blit_screen.cpp
index 88757ba38..cc343f171 100644
--- a/src/video_core/renderer_opengl/gl_blit_screen.cpp
+++ b/src/video_core/renderer_opengl/gl_blit_screen.cpp
@@ -13,22 +13,16 @@
#include "video_core/host_shaders/opengl_present_frag.h"
#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
#include "video_core/host_shaders/opengl_present_vert.h"
-#include "video_core/host_shaders/opengl_smaa_glsl.h"
#include "video_core/host_shaders/present_bicubic_frag.h"
#include "video_core/host_shaders/present_gaussian_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
-#include "video_core/host_shaders/smaa_edge_detection_frag.h"
-#include "video_core/host_shaders/smaa_edge_detection_vert.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
+
#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
-#include "video_core/smaa_area_tex.h"
-#include "video_core/smaa_search_tex.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/smaa.h"
#include "video_core/textures/decoders.h"
namespace OpenGL {
@@ -84,24 +78,6 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
shader_source.replace(pos, include_string.size(), include_content);
};
- const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
- std::string shader_source{specialized_source};
- replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
- return CreateProgram(shader_source, stage);
- };
-
- smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
- smaa_edge_detection_frag =
- SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
- smaa_blending_weight_calculation_vert =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
- smaa_blending_weight_calculation_frag =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
- smaa_neighborhood_blending_vert =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
- smaa_neighborhood_blending_frag =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
-
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
@@ -157,15 +133,6 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
aa_framebuffer.Create();
- smaa_area_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
- glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
- GL_UNSIGNED_BYTE, areaTexBytes);
- smaa_search_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
- glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
- GL_UNSIGNED_BYTE, searchTexBytes);
-
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
if (device.HasVertexBufferUnifiedMemory()) {
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
@@ -176,6 +143,8 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
}
}
+BlitScreen::~BlitScreen() = default;
+
FramebufferTextureInfo BlitScreen::PrepareRenderTarget(
const Tegra::FramebufferConfig& framebuffer) {
// If framebuffer is provided, reload it from memory to a texture
@@ -281,16 +250,10 @@ void BlitScreen::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& fra
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
- smaa_edges_tex.Release();
- smaa_edges_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
- smaa_blend_tex.Release();
- smaa_blend_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+
+ smaa = std::make_unique<SMAA>(
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
}
void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
@@ -363,39 +326,10 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ glBindTextureUnit(0, aa_texture.handle);
} break;
case Settings::AntiAliasing::Smaa: {
- glClearColor(0, 0, 0, 0);
- glFrontFace(GL_CCW);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glBindSampler(1, present_sampler.handle);
- glBindSampler(2, present_sampler.handle);
-
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_edges_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
- smaa_edge_detection_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, smaa_edges_tex.handle);
- glBindTextureUnit(1, smaa_area_tex.handle);
- glBindTextureUnit(2, smaa_search_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_blend_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
- smaa_blending_weight_calculation_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, info.display_texture);
- glBindTextureUnit(1, smaa_blend_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- aa_texture.handle, 0);
- program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
- smaa_neighborhood_blending_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glFrontFace(GL_CW);
+ glBindTextureUnit(0, smaa->Draw(program_manager, info.display_texture));
} break;
default:
UNREACHABLE();
@@ -403,8 +337,6 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
-
- glBindTextureUnit(0, aa_texture.handle);
}
glDisablei(GL_SCISSOR_TEST, 0);