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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-05-28 01:50:11 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-07-06 05:37:55 +0200
commit8155b12d3d8963ec4d8727614ffb522a33389cbf (patch)
tree99ca355ef1c1bdecc990ddd76ac460e500133717 /src/video_core/renderer_opengl/gl_buffer_cache.cpp
parentgl_buffer_cache: Store in CachedBufferEntry the used buffer handle (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_buffer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp167
1 files changed, 121 insertions, 46 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index b4277ef73..1219ca6ea 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -7,90 +7,165 @@
#include <utility>
#include "common/alignment.h"
+#include "common/assert.h"
#include "core/core.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
-CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, u8* host_ptr, std::size_t size,
- std::size_t alignment, GLuint buffer, GLintptr offset)
- : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, alignment{alignment},
- buffer{buffer}, offset{offset} {}
+namespace {
+
+constexpr GLuint EmptyBuffer = 0;
+constexpr GLintptr CachedBufferOffset = 0;
+
+OGLBuffer CreateBuffer(std::size_t size, GLenum usage) {
+ OGLBuffer buffer;
+ buffer.Create();
+ glNamedBufferData(buffer.handle, size, nullptr, usage);
+ return buffer;
+}
+
+} // Anonymous namespace
+
+CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, u8* host_ptr)
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr} {}
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
-std::pair<GLuint, GLintptr> OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size,
- std::size_t alignment, bool cache) {
+OGLBufferCache::~OGLBufferCache() = default;
+
+void OGLBufferCache::Unregister(const std::shared_ptr<CachedBufferEntry>& entry) {
std::lock_guard lock{mutex};
- auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
+ if (entry->IsInternalized()) {
+ internalized_entries.erase(entry->GetCacheAddr());
+ }
+ ReserveBuffer(entry);
+ RasterizerCache<std::shared_ptr<CachedBufferEntry>>::Unregister(entry);
+}
+
+OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size,
+ std::size_t alignment, bool internalize) {
+ std::lock_guard lock{mutex};
- const auto& host_ptr{memory_manager.GetPointer(gpu_addr)};
+ auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
+ const auto host_ptr{memory_manager.GetPointer(gpu_addr)};
+ const auto cache_addr{ToCacheAddr(host_ptr)};
if (!host_ptr) {
- // Return a dummy buffer when host_ptr is invalid.
- return {0, 0};
+ return {EmptyBuffer, 0};
}
// Cache management is a big overhead, so only cache entries with a given size.
// TODO: Figure out which size is the best for given games.
- cache &= size >= 2048;
-
- if (cache) {
- if (auto entry = TryGet(host_ptr); entry) {
- if (entry->GetSize() >= size && entry->GetAlignment() == alignment) {
- return {entry->GetBuffer(), entry->GetOffset()};
- }
- Unregister(entry);
- }
+ if (!internalize && size < 0x800 &&
+ internalized_entries.find(cache_addr) == internalized_entries.end()) {
+ return StreamBufferUpload(host_ptr, size, alignment);
}
- AlignBuffer(alignment);
- const GLintptr uploaded_offset = buffer_offset;
-
- std::memcpy(buffer_ptr, host_ptr, size);
- buffer_ptr += size;
- buffer_offset += size;
+ auto entry = TryGet(host_ptr);
+ if (!entry) {
+ return FixedBufferUpload(gpu_addr, host_ptr, size, internalize);
+ }
- const GLuint buffer = stream_buffer.GetHandle();
- if (cache) {
- const VAddr cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
- Register(std::make_shared<CachedBufferEntry>(cpu_addr, host_ptr, size, alignment, buffer,
- uploaded_offset));
+ if (entry->GetSize() < size) {
+ GrowBuffer(entry, size);
}
+ return {entry->GetBuffer(), CachedBufferOffset};
+}
- return {buffer, uploaded_offset};
+OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer,
+ std::size_t size,
+ std::size_t alignment) {
+ return StreamBufferUpload(raw_pointer, size, alignment);
}
-std::pair<GLuint, GLintptr> OGLBufferCache::UploadHostMemory(const void* raw_pointer,
- std::size_t size,
- std::size_t alignment) {
- std::lock_guard lock{mutex};
+bool OGLBufferCache::Map(std::size_t max_size) {
+ const auto max_size_ = static_cast<GLsizeiptr>(max_size);
+ bool invalidate;
+ std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer.Map(max_size_, 4);
+ buffer_offset = buffer_offset_base;
+ return invalidate;
+}
+
+void OGLBufferCache::Unmap() {
+ stream_buffer.Unmap(buffer_offset - buffer_offset_base);
+}
+
+OGLBufferCache::BufferInfo OGLBufferCache::StreamBufferUpload(const void* raw_pointer,
+ std::size_t size,
+ std::size_t alignment) {
AlignBuffer(alignment);
- std::memcpy(buffer_ptr, raw_pointer, size);
const GLintptr uploaded_offset = buffer_offset;
+ std::memcpy(buffer_ptr, raw_pointer, size);
buffer_ptr += size;
buffer_offset += size;
return {stream_buffer.GetHandle(), uploaded_offset};
}
-bool OGLBufferCache::Map(std::size_t max_size) {
- bool invalidate;
- std::tie(buffer_ptr, buffer_offset_base, invalidate) =
- stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4);
- buffer_offset = buffer_offset_base;
+OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
+ std::size_t size, bool internalize) {
+ if (internalize) {
+ internalized_entries.emplace(ToCacheAddr(host_ptr));
+ }
+ auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
+ const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
+ auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
+ entry->SetSize(size);
+ entry->SetInternalState(internalize);
+ Register(entry);
+
+ if (entry->GetCapacity() < size) {
+ entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size);
+ }
+ glNamedBufferSubData(entry->GetBuffer(), 0, static_cast<GLintptr>(size), host_ptr);
+ return {entry->GetBuffer(), CachedBufferOffset};
+}
+
+void OGLBufferCache::GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size) {
+ const auto old_size = static_cast<GLintptr>(entry->GetSize());
+ if (entry->GetCapacity() < new_size) {
+ const auto old_buffer = entry->GetBuffer();
+ OGLBuffer new_buffer = CreateBuffer(new_size, GL_STATIC_COPY);
- if (invalidate) {
- InvalidateAll();
+ // Copy bits from the old buffer to the new buffer.
+ glCopyNamedBufferSubData(old_buffer, new_buffer.handle, 0, 0, old_size);
+ entry->SetCapacity(std::move(new_buffer), new_size);
}
- return invalidate;
+ // Upload the new bits.
+ const auto size_diff = static_cast<GLintptr>(new_size - old_size);
+ glNamedBufferSubData(entry->GetBuffer(), old_size, size_diff, entry->GetHostPtr() + old_size);
+
+ // Update entry's size in the object and in the cache.
+ entry->SetSize(new_size);
+ Unregister(entry);
+ Register(entry);
}
-void OGLBufferCache::Unmap() {
- stream_buffer.Unmap(buffer_offset - buffer_offset_base);
+std::shared_ptr<CachedBufferEntry> OGLBufferCache::GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) {
+ if (auto entry = TryGetReservedBuffer(host_ptr); entry) {
+ return entry;
+ }
+ return std::make_shared<CachedBufferEntry>(cpu_addr, host_ptr);
+}
+
+std::shared_ptr<CachedBufferEntry> OGLBufferCache::TryGetReservedBuffer(u8* host_ptr) {
+ const auto it = buffer_reserve.find(ToCacheAddr(host_ptr));
+ if (it == buffer_reserve.end()) {
+ return {};
+ }
+ auto& reserve = it->second;
+ auto entry = reserve.back();
+ reserve.pop_back();
+ return entry;
+}
+
+void OGLBufferCache::ReserveBuffer(std::shared_ptr<CachedBufferEntry> entry) {
+ buffer_reserve[entry->GetCacheAddr()].push_back(std::move(entry));
}
void OGLBufferCache::AlignBuffer(std::size_t alignment) {