diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-08-01 23:57:45 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:29 +0100 |
commit | e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf (patch) | |
tree | 0107548906df0b9d42e89451489be6a54ed71bf3 /src/video_core/renderer_opengl/gl_buffer_cache.cpp | |
parent | shader: Properly blacklist and scale image loads (diff) | |
download | yuzu-e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf.tar yuzu-e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf.tar.gz yuzu-e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf.tar.bz2 yuzu-e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf.tar.lz yuzu-e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf.tar.xz yuzu-e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf.tar.zst yuzu-e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf.zip |
Diffstat (limited to 'src/video_core/renderer_opengl/gl_buffer_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 187a28e4d..d4dd10bb6 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -5,6 +5,7 @@ #include <algorithm> #include <span> +#include "shader_recompiler/backend/glasm/emit_glasm.h" #include "video_core/buffer_cache/buffer_cache.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" @@ -229,8 +230,10 @@ void BufferCacheRuntime::BindStorageBuffer(size_t stage, u32 binding_index, Buff .padding = 0, }; buffer.MakeResident(is_written ? GL_READ_WRITE : GL_READ_ONLY); - glProgramLocalParametersI4uivNV(PROGRAM_LUT[stage], binding_index, 1, - reinterpret_cast<const GLuint*>(&ssbo)); + glProgramLocalParametersI4uivNV( + PROGRAM_LUT[stage], + Shader::Backend::GLASM::PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE + binding_index, 1, + reinterpret_cast<const GLuint*>(&ssbo)); } } @@ -250,8 +253,10 @@ void BufferCacheRuntime::BindComputeStorageBuffer(u32 binding_index, Buffer& buf .padding = 0, }; buffer.MakeResident(is_written ? GL_READ_WRITE : GL_READ_ONLY); - glProgramLocalParametersI4uivNV(GL_COMPUTE_PROGRAM_NV, binding_index, 1, - reinterpret_cast<const GLuint*>(&ssbo)); + glProgramLocalParametersI4uivNV( + GL_COMPUTE_PROGRAM_NV, + Shader::Backend::GLASM::PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE + binding_index, 1, + reinterpret_cast<const GLuint*>(&ssbo)); } } |