diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-04 05:56:44 +0100 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-04 06:06:40 +0100 |
commit | 7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5 (patch) | |
tree | 5bdc2bdcf8b5aeb594a3a2b16c183b13d6fe2771 /src/video_core/renderer_opengl/gl_device.cpp | |
parent | gl_texture_cache: Create base images with sRGB (diff) | |
download | yuzu-7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5.tar yuzu-7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5.tar.gz yuzu-7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5.tar.bz2 yuzu-7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5.tar.lz yuzu-7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5.tar.xz yuzu-7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5.tar.zst yuzu-7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5.zip |
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index b24179d59..81b71edfb 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -208,6 +208,7 @@ Device::Device() const bool is_nvidia = vendor == "NVIDIA Corporation"; const bool is_amd = vendor == "ATI Technologies Inc."; + const bool is_intel = vendor == "Intel"; bool disable_fast_buffer_sub_data = false; if (is_nvidia && version == "4.6.0 NVIDIA 443.24") { @@ -231,6 +232,7 @@ Device::Device() has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = is_amd; has_precise_bug = TestPreciseBug(); + has_broken_texture_view_formats = is_amd || is_intel; has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_debugging_tool_attached = IsDebugToolAttached(extensions); @@ -248,6 +250,8 @@ Device::Device() LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug); + LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}", + has_broken_texture_view_formats); if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) { LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); |